You have NEVER, EVER played RO in the mod days, did you? Yes, you can always try to run and gun. No one's gonna stop you. But how much are you going to last? Maybe a minute? Maybe less? Then you have to wait 50 seconds. It's not fun anymore when you spend half of your time waiting to respawn. If you are a whiny kid you probably die a couple of times then leave the game. If you are a quite mature gamer you just... Adapt and start playing tactically. The problem is, a good half of the player base is made out of whiny kids. Thanks a lot, TW.
Actually, I did play during the mod days from about 3.1 and on. I remember when they shrunk the hit boxes to the actual outline of the avatars, when they added the MG-42, etc. The gameplay is no different today from what it was then. This perception of "Oh noes!! Our mature and 'proper' community has been infiltrated by a bunch of noobie 13-year-olds" is a steaming load. The community is larger. that's it. There were idiot 13-year-olds back then just the same as there were mature players back then. The only difference now is that there are more players now. Period.
Err... I do assume I know little about actual tactics that were in use, since I always thought they were primarily intended for mid to short range suppressive fire other than close combat and house clearing. Oh, well...
The point here is that you have to RUN to get TO short range house clearing and such, where you then GUN at close range. My question is merely to point out that when people piss and moan about all the "run 'n' gunners" out there or the "rambo guys", I don't get what exactly they're pissed about. Or to the extent that I do, I think they're just whining without good reason.
A guy with a short range weapon is going to haul ass to get in close where his weapon can actually be used effectively instead of just wasting ammo. If a player with a long range weapon can't hit the sonofa***** before he gets in close, whose fault is that: the devs for "making run'n'gun effective", or the player who's a lousy shot?
Here's how I see it:
- Run 'n' gun tactics means you fire on the move with your SMG. People who ***** about this being effective are playing a different game from the one I play. I almost never see people actually trying to fire while running across open ground at medium-long range with an SMG. And if I do, they're NEVER effective with it. SMGs are only good for hip shooting at short range. Anything beyond that is pure luck.
- To the extent that people are complaining about SMGers running and then getting in close enough to kill them, my advice is either to work on your aim, work on your situational awareness, or both. And if none of those are an option for you, quit complaining and get used to it. A rifleman who is aware of his surroundings and is a decent shot will usually be able to pick off an approaching SMGer with ease. If said SMGer is actually moving from cover to cover, news flash: he's not using run 'n' gun tactics.
As far as people running around a lot and not pausing to fire from cover, well, some folks just like to play that way and that's always how it'll be. If this bugs people, they should get over it. You can't make someone else play the way you want them to play.