can we get a feedback from the devs so far, how it runs perfomance whise? If possible of course.
It would be interesting to know, how far the limit can be pushed without any "major" problems (like lags, missing shots etc.) for high quality servers, if anything.
It seems that from the rewviews here, it runned mor or less "smoth" for some people, even playing from the US, so i think it is possible push the limit higher?
As said, just asking for some official informations you are willingly to tell. Or still in the testing phase where nothing is definite. Just curious.