Note: Since a few days i have problems with the editor/RO/Steam.
Constant crashes and general protection faults makes the map life hard.
My stubbornness seem to have won so i could make this release.
Zhitomirrevenge_beta2 is the winterversion of the Zhitomir 1941 summer map.
This version is situated november 1943. More then two years has passed and the
tide turned. The Red Army started a fierce offensive to hunt the fascist out of Russia.
In this version the Soviets has to attack and hunt the Germans out
of the city of Zhitomir. The map has more destruction and a different capsequence.
Need to add more destruction and cover so work to be done. for next releases.
There are 5 objectives:
The Russians have to cap the first two objectives in order to open up the
third objective. The first two objectives are both recapable.
- Cerkovastreet recapable
- Cerkovi Park recapable
Once these are capped the third objective will open up.
- Komsomol Stronghold No recap
Once The Komsomol stronghold is taken by the Soviets the fight for the
last two objective starts. These have to be controlled both, which might
need some cooperation
- 1917 Monument Park recapable
- Ortskommandantur recapable
known issues :
= Some snow peeps into buildings.
= Still some terrain is visible inside. (have to clean it up)
= Must find some sort of interval in the howling Katushya sound.
changelog
- More cover at the Warehouse area.
- Complete new 2th floor in the warehouse area.
- Removed the warehouse capzone. It's moved to the street.
- New room overlooking the 1917 park from the basement building.
- New destruction added to the former Krasny.
- Changed the Komsomol capzone it's moved more to the Russian side.
- More cover in the 1917 park.
Besides me against the BOTS I didn't test this map at all.
didn't have the desired result. So info about the playabilty is needed in order to get a better beta 3 out of the door soon.
Thanks Drecks
Download file
Oh and thanks for JakL the compile minion.
Map now runs on :
38.119.108.135
ro2.after-hourz.com
HELP:With the NOSNOW problem might be welcome
Screens:
Constant crashes and general protection faults makes the map life hard.
My stubbornness seem to have won so i could make this release.
Zhitomirrevenge_beta2 is the winterversion of the Zhitomir 1941 summer map.
This version is situated november 1943. More then two years has passed and the
tide turned. The Red Army started a fierce offensive to hunt the fascist out of Russia.
In this version the Soviets has to attack and hunt the Germans out
of the city of Zhitomir. The map has more destruction and a different capsequence.
Need to add more destruction and cover so work to be done. for next releases.
There are 5 objectives:
The Russians have to cap the first two objectives in order to open up the
third objective. The first two objectives are both recapable.
- Cerkovastreet recapable
- Cerkovi Park recapable
Once these are capped the third objective will open up.
- Komsomol Stronghold No recap
Once The Komsomol stronghold is taken by the Soviets the fight for the
last two objective starts. These have to be controlled both, which might
need some cooperation
- 1917 Monument Park recapable
- Ortskommandantur recapable
known issues :
= Some snow peeps into buildings.
= Still some terrain is visible inside. (have to clean it up)
= Must find some sort of interval in the howling Katushya sound.
changelog
- More cover at the Warehouse area.
- Complete new 2th floor in the warehouse area.
- Removed the warehouse capzone. It's moved to the street.
- New room overlooking the 1917 park from the basement building.
- New destruction added to the former Krasny.
- Changed the Komsomol capzone it's moved more to the Russian side.
- More cover in the 1917 park.
Besides me against the BOTS I didn't test this map at all.
didn't have the desired result. So info about the playabilty is needed in order to get a better beta 3 out of the door soon.
Thanks Drecks
Download file
Oh and thanks for JakL the compile minion.
Map now runs on :
38.119.108.135
ro2.after-hourz.com
HELP:With the NOSNOW problem might be welcome
Screens: