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Beta Map Zhitomirrevenge_beta2

Drecks

Grizzled Veteran
Nov 26, 2005
2,393
218
The Netherlands
Note: Since a few days i have problems with the editor/RO/Steam.
Constant crashes and general protection faults makes the map life hard.
My stubbornness seem to have won so i could make this release.

Zhitomirrevenge_beta2
is the winterversion of the Zhitomir 1941 summer map.
This version is situated november 1943. More then two years has passed and the
tide turned. The Red Army started a fierce offensive to hunt the fascist out of Russia.

In this version the Soviets has to attack and hunt the Germans out
of the city of Zhitomir. The map has more destruction and a different capsequence.
Need to add more destruction and cover so work to be done. for next releases.

There are 5 objectives:
The Russians have to cap the first two objectives in order to open up the
third objective. The first two objectives are both recapable.

- Cerkovastreet recapable
- Cerkovi Park recapable

Once these are capped the third objective will open up.

- Komsomol Stronghold No recap

Once The Komsomol stronghold is taken by the Soviets the fight for the
last two objective starts. These have to be controlled both, which might
need some cooperation

- 1917 Monument Park recapable
- Ortskommandantur
recapable

known issues :

= Some snow peeps into buildings.
= Still some terrain is visible inside. (have to clean it up)
= Must find some sort of interval in the howling Katushya sound.

changelog

- More cover at the Warehouse area.
- Complete new 2th floor in the warehouse area.
- Removed the warehouse capzone. It's moved to the street.
- New room overlooking the 1917 park from the basement building.
- New destruction added to the former Krasny.
- Changed the Komsomol capzone it's moved more to the Russian side.
- More cover in the 1917 park.

Besides me against the BOTS I didn't test this map at all.
didn't have the desired result. So info about the playabilty is needed in order to get a better beta 3 out of the door soon.

Thanks Drecks

Download file

Oh and thanks for JakL the compile minion.

Map now runs on :

38.119.108.135
ro2.after-hourz.com

HELP:With the NOSNOW problem might be welcome

Screens:

r1.jpg



r2.jpg




r3.jpg



r4.jpg



r5.jpg



r6.jpg

 
Hi

My winter SS & heer skin pack are both fixed. So as long as the files are installed correctly & the needed edits to servers ini are done, then there should be no problems.
the zombie bug was caused by UT engine being unable to download .upl files from servers - but the info from the .upl has now been compliled into MOD.u files which are dl-able - people who manually installed the maps using my skins never had any problems, it was only those who got files from server. The new MOD.u files solve this problem.

the fixed files are available here:

winter heer: http://primeupload.com/file/39574/WHWinter.rar.html

winter ss: http://primeupload.com/file/39579/WSSWinter.rar.html

cheers
Fennich
 
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Encouraged by the suggestions and feedback in this beta 2 topic i think the time has come
to give some pre beta 3 info.

The gameplay showed beta 2 needed tweaking so a tweaked beta 2 is tested at the Splatserver and this
week the test with a tweaked , tweaked beta 2 will be on the same Splatserver. I want to thank the
Splatpeople for the cooperation.

I decided to listen to all suggestions so for beta 3 i added Fennich's winterskins, who said i was deaf for
suggestions. ;) ;)

Fennich did a great job on them.

snow.jpg




Then with the help of http://www.redorchestragame.com/forum/member.php?u=6219"][COLOR=red]M.R.Maiornikov[/COLO i managed to fix the horrible mistakes in Russian grammatical in my overhead image. I want to thank him for that.

To brighten up the capsequence and tell some background info i tried to create a manual for Zhitomirrevenge beta 3.


ZHITOMIRREVENGE FOR DUMMIES

w1.jpg



w2.jpg



w3.jpg



w4.jpg



I hope this weeks testing of the Tweaked, tweaked version of the tweak will work fine and i can release another beta soon.
 
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