DoD:S has way better physics than RO, because its Source. You're talking more about weapon handling. I agree DoD:S's weapon handling ****s, it assumes every player in the game has the arms of a 5 year old girl. RO is much, much better and more realistic in weapon handling. DoD:S might have the dominant and superior physics engine, but I have yet to see a game other than HL2 use the physics to impact the gameplay.
Only the RO bots misuse the PPSH that badly.
ROFL! Yeah I tried it when they had the free weekend. It was pretty funny all the furniture moving/flying around.RO>DOD:S<DOD
But if you are into pretty looks and you like having the ability of shooting couches in front of doors go with DODS
DODS is easy as pie for me. Any baboon with a mouse + a working left click button on it can easily get kills. The game is CASUAL to the extreme. I know the source engine is almost certainly capable of providing a realistic game but unfortunately that's not the path DODS makers chose. Almost a complete waste of GOOD technology IMO. But then again most FPS aren't made for serious gamers so no surprises really.also the lack of compentence of some of the players are insane. its not really a fun game unless you like a lot of run and gunners and getting owned. the lack of ironsites made me sad because that game had so much potental.
Thanks for all of the replies. I have decided on Red Orchestra.
That video is making me miss playing. Its surprising that DoDS doesnt have any "realism" mods out there (at least not one I am aware of). I'd certainly love to play a more realistic version of DoDS. Maybe another mod?
http://www.youtube.com/watch?v=BSAl3MD8JNY
Just watch the beginning of that movie and compare to one from RO
I just don't see who would like DoD:S. Those who want a realistic game are much better of with ROO and those who like arcadey gameplay with realistic touches have a great game in CoD or CoD2.