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Command and Conquer Tiberium Wars (Massive Pictures)

Well, having just got back from playing the demo, I have decided this game worthy of a megathread.

Command and Conquer Tiberium Wars is the 3rd game in the Tiberium arc of the CnC games. It focuses on the battle between the Global Defence Initiative, who are sort of international peace keepers, and Brotherhood of NOD, who are sort of terrorists. They battle over an earth ravaged by Tiberium, a mysterious substance that leaches natural resources from the ground, and bringing them to the surface. This makes them highly valuable. However, the crystals are incredibly toxic, and cause mutation among organic beings. They also eat away at buildings.

Anyway, the 3rd game is based on the latest iteration of the Generals Engine, and has much improved its graphics. Bloom is quite apparent, but not the sort of bloom that gets in your way. Shaders are everywhere, and while the game does not look quite up to the standard of Company of Heroes, or Supreme Commander, it does look very nice. Units are well designed, and the differences between NOD and GDI are very obvious. GDIs units look very military like, whereas nods look curvy and organic.

They seem to have changed the interface a vast amount from Generals, getting rid of the peons for building, and the horizontal build menu, and replaced it with this:
bfb9be6b8c216383b6a852bcy3.jpg

There are several tabs, each dealing with different types of buildings and units. Like in the last game having more than one of each building increased the amount of units you could produce per minute. However, this time you have more buttons, so each building has its own. This means you can create a build cycle where one building is producing Machine gunners, and the other is producing rocket soldiers.

Here are some more screeshots:
demogame202007022620215zw0.jpg

A close up shot of my base, part way into the demo mission
a7ad6cc0012681f3f549792yh1.jpg

Two mammoth tanks taking down some smaller units, using rail guns
46749e336c15f695e811eb7jy6.jpg

Some ORCA bombers wasting some infantry in a building

Videos: (Spoilers I suppose)
LIVE ACTION FMVs! The older balding guy is Mike Ironside, more commonly known as Sam Fisher from splinter cell:
http://www.youtube.com/watch?v=kIS9Ca3nx7Y
A Gameplay trailer:
http://www.youtube.com/watch?v=JQtFWOhJe7M
Gameplay mixed with FMV
http://www.youtube.com/watch?v=ogsds0zfKvM
Preorder video showing GDI Stratagy video:
http://www.youtube.com/watch?v=Dsi1OWL2WWQ
Mirrors to the demo:
http://www.worthdownloading.com/download.php?gid=1944&id=10351
http://www.gamershell.com/download_17978.shtml
http://www.fileplanet.com/174572/17...er-3:-Tiberium-Wars-Demo-FilePlanet-Exclusive

If people find more, please PM them to me.
The full game is supposed to come out in march.
Amazon.co.uk lists it as coming on the 30th of march, but of course this could be wrong.

This thread will continue to grow as more information becomes avalable


Made a movie of the ION CANNON
http://media.putfile.com/Ion-Cannon---Filmed-by-Gunrun247
This one is the best quality, and here is a download if the stream doesn't work: http://www.putfile.com/downloadfile/Ion-Cannon---Filmed-by-Gunrun247
http://video.google.co.uk/videoplay?docid=-4581375279686293448
This one will most likely be fastest, but looks damn awful.
 
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Looks like something to miss.
Any reason for that? Or are you just going to randomly troll my thread? If you can't come up with a good reason, don't bother posting again, and I shall recognise you as nothing but a troll.
Also I have added links to a movie I made of the Ion Cannon superweapon
 
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Tells us something useful, like how it runs, or what specs it needs.
Well it uses the generals engine, and will scale from lower than that, to stupidly high levels. I am running near max settings on my rig, which is an AMDXP 3400+, a GeForce 7600GS, and 2 gig of ram. It ran quite well on my mates PC, who has an AMD 1800+, 756 meg of ram, and a GeForce 4MX. Basically any PC should be able to run it. On my PC it looks quite nice (as you see from my screenshots) but on his it doesn't look too good. It runs well though.
 
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I'm impressed. After Generals, I was a bit worried how things would turn out, but it seems like EA has created a pretty good game that stays true to old Command and Conquer. The gameplay was simple, as with the original games, and the FMV sequences were alot better than I had expected.

As for performance, its runs very smoothly on high and medium on my computer, which is old for today's standards. My specs are as followed:

AMD Athlon XP 2400+ 2.0 Ghz
512mb RAM
ATI Radeon 9800 Pro
 
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I think the SP missions make everything a lot more powerful. I played the skirmish map and couldn't destroy a whole base with a bunch of Predators and two Mammoth tanks, along with Juggernauts (one of their voice-over's is "IM THE JUGGERNAUT!!!" xD) and infantry. In the SP mission, I had no trouble destroying everything with three Predators and two mammoths. Or, maybe it makes a lot of difference when you buy the rail guns and when you have veteran Predators. I hope it's the latter :D
 
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