The Infiltration mod for UT99 made it that the faster you move the more the sights move around. This would be useful in CQC.
I'd like something along those lines. There are many times when I expect to encounter enemy at any moment but I don't want to stay in IS because I move too slowly. I'd like an intermediate position like "shouldered but not in IS". Movement could be held to a walk, no jogging or sprinting, and the sights could either stay in IS but bounce like crazy or the sights could be lowered but not completely back to port arms. That way I could move faster than a dead bug's crawl and get to IS a little faster than the current full animation.I'm not saying it'd be accurate, just that I see no reason to make people slow to a crawl when in iron sights. If they want to move slowly, let them use a walk button or something. when they move quickly, make the ironsights bounce around like crazy.
I was thinking as a rifleman and not an SMGer. I don't mind hipshooting with a rifle out to twenty or thirty feet if I have to but it feels too gamey beyond that. I'm sure I'd feel differently with an SMG. As a rifleman, IS movement is often too slow to be useful, while being completely out of IS is also too slow to be useful because of the IS animation time. I'd like to see something in between where I move a little faster than the current IS crawling speed and can bring the sights up a little faster than the current IS animation.Just learn to hipshoot. Not worth the work involved.
You just can't run at any speed while aiming a rifle
I was thinking as a rifleman and not an SMGer.
Nonsense. CoD1 was one of the first (if not THE first) big commercial games that had 3d iron sights. Of course CoD2 had them too.
It looks a lot more natural, but it isn't really realistic. In real life you don't draw around the front sight and the rest lags around, but you move the whole gun. Of course it should disalign itself a bit but it shouldn't just lag behind as in CoD.
I don't know how carzy they bound their options together but I have eyes and their gun models are in 3d (including the iron sights).As far as I know it that when you want to remove the weapon from your screen at call of duty 2 you have to disable certain 2D options
So you say that a texture with a door that looks deeper is 3d, nonsense it is still 2dI don't know how carzy they bound their options together but I have eyes and their gun models are in 3d (including the iron sights).