I just bought Red Orchestra a few hours ago, and I love it. The only problem is, is that I get a General Protection Fault when I try to change the resolution.
I'm sorry, I just saw the thread where it was explained the Xfire is the issue, but I still have a question. Does Xfire need to be off just to be able to change the resolution, or do I need to have Xfire off to be able to PLAY at that resolution?
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Build RedOrchestra_Build_[2005-11-27_10.48]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 2102 MHz with 1023MB RAM
Video: RADEON X700 Series (6587)
General protection fault!
History: UD3D9RenderDevice::SetRes <- UWindowsViewport::Exec <- APlayerController::execConsoleCommand <- (UT2K4VideoChangeOK Package.UT2K4VideoChangeOK @ Function GUI2K4.UT2K4VideoChangeOK.ChangeResolution : 02AF) <- UObject::execDelegateFunction <- (moComboBox Package.moComboBox @ Function XInterface.GUIMenuOption.InternalOnChange : 0035) <- UObject::execDelegateFunction <- (GUIComboBox Package.GUIComboBox @ Function XInterface.GUIComboBox.TextChanged : 0055) <- UObject::execDelegateFunction <- (GUIEditBox Package.GUIEditBox @ Function XInterface.GUIEditBox.TextChanged : 000B) <- UObject::execDelegateFunction <- (GUIList Package.GUIList @ Function XInterface.GUIListBase.IndexChanged : 0018) <- UObject:rocessEvent <- (GUIComboBox Package.GUIComboBox, Function XInterface.GUIComboBox.InternalListClick) <- UObject:rocessDelegate <- UGUIComponent::MouseReleased <- (GUIList Package.GUIList) <- UGUIController::MouseReleased <- UGUIController::NativeKeyEvent::LeftMouseClick <- UGUIController::NativeKeyEvent <- UInteractionMaster::MasterProcessKeyEvent <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 65686372 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
I'm sorry, I just saw the thread where it was explained the Xfire is the issue, but I still have a question. Does Xfire need to be off just to be able to change the resolution, or do I need to have Xfire off to be able to PLAY at that resolution?
___________________________________
Build RedOrchestra_Build_[2005-11-27_10.48]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 2102 MHz with 1023MB RAM
Video: RADEON X700 Series (6587)
General protection fault!
History: UD3D9RenderDevice::SetRes <- UWindowsViewport::Exec <- APlayerController::execConsoleCommand <- (UT2K4VideoChangeOK Package.UT2K4VideoChangeOK @ Function GUI2K4.UT2K4VideoChangeOK.ChangeResolution : 02AF) <- UObject::execDelegateFunction <- (moComboBox Package.moComboBox @ Function XInterface.GUIMenuOption.InternalOnChange : 0035) <- UObject::execDelegateFunction <- (GUIComboBox Package.GUIComboBox @ Function XInterface.GUIComboBox.TextChanged : 0055) <- UObject::execDelegateFunction <- (GUIEditBox Package.GUIEditBox @ Function XInterface.GUIEditBox.TextChanged : 000B) <- UObject::execDelegateFunction <- (GUIList Package.GUIList @ Function XInterface.GUIListBase.IndexChanged : 0018) <- UObject:rocessEvent <- (GUIComboBox Package.GUIComboBox, Function XInterface.GUIComboBox.InternalListClick) <- UObject:rocessDelegate <- UGUIComponent::MouseReleased <- (GUIList Package.GUIList) <- UGUIController::MouseReleased <- UGUIController::NativeKeyEvent::LeftMouseClick <- UGUIController::NativeKeyEvent <- UInteractionMaster::MasterProcessKeyEvent <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 65686372 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free