First off, huge fan of RO and TW, I think they made FPS worthwhile again.
The idea was brought up when I was part of an RO tourney. (also the guys on the TW test server liked the idea)
When you shoot someone or beat them in the head with the butt of your weapon, they get shooken-up and many times they fall down. Who's expirenced trying to bash someone when your out of ammo and since the first hit didn't kill your enemy they just turned around and shot you?
The thing is, beating someone to death in real life is hard, even at full rush like we do in RO its very difficult to kill someone with one blow. They do go unconcious, or just fall over though, and require secondary blows to finish the job (obviously the beaten combatant is in no shape to shot anyone Unlike his RO counterpart).
When someone is shot (in the leg for example) they don't just slow down they usually fall over. Not dead but immobilzed. So lets say your in a game of RO, a submachine gunner charges you shooting wide because hes too faraway (but he's closing fast) you put one round through his knee and he slows up but is still coming at you. No problem just shot him again, except that was you last round and u gotta reload, while you do that he closes with you and pumps you full of lead. In real life he would have be sprawled on the ground after the shot giving you time to reload or the oppurtunity to finish him off with you bayonet.
Thats the idea. Its an idea from the community.
The idea was brought up when I was part of an RO tourney. (also the guys on the TW test server liked the idea)
When you shoot someone or beat them in the head with the butt of your weapon, they get shooken-up and many times they fall down. Who's expirenced trying to bash someone when your out of ammo and since the first hit didn't kill your enemy they just turned around and shot you?
The thing is, beating someone to death in real life is hard, even at full rush like we do in RO its very difficult to kill someone with one blow. They do go unconcious, or just fall over though, and require secondary blows to finish the job (obviously the beaten combatant is in no shape to shot anyone Unlike his RO counterpart).
When someone is shot (in the leg for example) they don't just slow down they usually fall over. Not dead but immobilzed. So lets say your in a game of RO, a submachine gunner charges you shooting wide because hes too faraway (but he's closing fast) you put one round through his knee and he slows up but is still coming at you. No problem just shot him again, except that was you last round and u gotta reload, while you do that he closes with you and pumps you full of lead. In real life he would have be sprawled on the ground after the shot giving you time to reload or the oppurtunity to finish him off with you bayonet.
Thats the idea. Its an idea from the community.