PR is a realism mod, as indicated by our name, but, the fact of the matter is, the team tries to stress teamwork rather than make a hardcore simulation. You need to realise how limited the BF2 engine is in what it can and can't do - and it can't do a whole lot.
It's ok, bur personally I don't like the fact that the G3A3 has the same hitting power as an M16. Also the firing rate ont he AK rifles is too slow.
In v0.5, larger calibre rounds (7.62) do more damage than smaller rounds. This means that th G3 and AK series of weapons packs a bigger punch than the M16 series.
Project *Reality* where they still have medics and REVIVES?!?!?!?
Please PR fans, explain.....
In all honesty I find medics, revives and limitless resupply most irritating and most gamey elements in BF series. Any mod even remotely attempting at realism shlould do away with medics and revives before anything else. I am very disappointed to see major BF mods (PR included) still keep healing and reviving bull**** in the game
It promotes teamwork. Also, it makes the game more enjoyable. Sure, it may not be entirely ultra-realistic, but gameplay comes before ultra-realism.
They even talk about removing minimap and manual navigation, but heck; they still have the magical wrench and the medkit. That's why I'm "disappointed" with it.
Personally, I'd like to see the minimap removed, but it is there to simulate awareness. In real life, you have alot more situational awareness than you do while playing on the computer. Likewise, reviving and repairing promote teamwork, and make the mod a whole lot more enjoyable.
Also, the dev team is aware of the lag and is working on a server side patch to fix it.
In the end, the team knows the mod isn't for everybody. What people need to be aware of is how limited the BF2 engine is in terms of modding. It's pretty damned difficult to do anything,