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Critical Error -Yoshiro plz Help

I/JG53_Pogo

FNG / Fresh Meat
Feb 5, 2007
3
0
Hi
Sometime after 2 min or 5 min I have Critical Error message ?


Build RedOrchestra_Build_[2005-11-27_10.48]

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2669 MHz with 511MB RAM
Video: RADEON 9800 PRO (Omega 3.8.291) (6635)

General protection fault!

History: ProcessLeaf <- RenderLevel <- ro-stalingradkessel.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Stalingrad, 26th December 1942: Stalingrad Kessel <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 65686372 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

Here is log.

Uninitialized: Log file open, 02/04/07 15:38:52
Uninitialized: STEAMAUTH : SteamStartup successful
Init: Name subsystem initialized
Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
Init: Version: 3339 (128.29)
Init: Compiled: Oct 23 2006 10:24:54
Init: Command line:
Init: Character set: Unicode
Init: Base directory: c:\games\red orchestra\steamapps\common\red orchestra\System\
Init: Ini:RedOrchestra.ini UserIni:User.ini
Init: Build label: Build RedOrchestra_Build_[2005-11-27_10.48]
Init: Object subsystem initialized
Localization: No localization: RedOrchestra.General.Start (int)
Log: ati2dvag.dll/RADEON 9800 PRO (Omega 3.8.291)
Log: Game class is 'GameInfo'
Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 2.832000...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Browse: ROintro.rom?Name=I/JG53_Pogo?Class=Engine.Pawn?Character=R_RKKF1?team=1?Sex=M
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 26992->26992; refs: 265810
Log: Game class is 'CinematicGame'
Log: Bringing Level ROintro.myLevel up for play (0) appSeconds: 5.869000...
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Progress: Exporting RO-PartisanForest...
Log: Exporting RO-PartisanForest.....Successful!
ScriptLog: ROGUIController initialized
Log: ALAudio: Using ALC_EXT_capture to record audio.
Warning: Failed to load 'NULL': Can't resolve package name
Warning: Failed to load 'Class None.': Can't resolve package name
Warning: Failed to load 'NULL': Can't resolve package name
Warning: Failed to load 'Class None.': Can't resolve package name
ScriptLog: New Player I/JG53_Pogo id=84159f68256957d3d67b35cb78cb770f
Localization: No localization: RedOrchestra.General.Product (int)
Localization: No localization: RedOrchestra.General.Product (int)
Localization: No localization: RedOrchestra.General.Product (int)
Localization: No localization: RedOrchestra.General.Product (int)
Log: Opened viewport
Log: Couldn't bring window to foreground.
Log: Enter SetRes: 640x480 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: Creating device
Log: xD3D9Helper::Init (QuadEmulation)
Log: POSTFX - TripPostFX::Init successful
Localization: No localization: RedOrchestra.General.Product (int)
Log: OS doesn't support IME.
Log: Startup time: 15.524000 seconds
Localization: No localization: RedOrchestra.General.Run (int)
Log: Precaching: ROintro.LevelInfo0
Log: Static mesh batches: 0 vertex bytes, 0 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.049 seconds
Log: Finished precaching textures in 0.061 seconds
Log: AttemptFullscreen
Log: Enter SetRes: 1024x768 Fullscreen 1
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: Creating device
Log: xD3D9Helper::Init (QuadEmulation)
Log: POSTFX - TripPostFX::Init successful
Log: Precaching: ROintro.LevelInfo0
Log: Allocating 16384 byte dynamic index buffer.
Log: Finished precaching geometry in 0.004 seconds
Log: Finished precaching textures in 0.006 seconds
Log: Allocating 65536 byte dynamic vertex buffer.
ScriptLog: MainMenu: starting music Menu_music_old
Log: URL: Adding default option Name=I/JG53_Pogo
Log: URL: Adding default option Class=Engine.Pawn
Log: URL: Adding default option Character=R_RKKF1
Log: URL: Adding default option team=1
Log: Browse: Index.rom?disconnect?Name=I/JG53_Pogo?Class=Engine.Pawn?Character=R_RKKF1?team=1
Log: Failed; returning to Entry
Log: GP=FALSE
Log: Spawning new actor for Viewport WindowsViewport
ScriptLog: New Player I/JG53_Pogo id=84159f68256957d3d67b35cb78cb770f
Log: Static mesh batches: 0 vertex bytes, 0 index bytes
Log: Allocating 96480 byte dynamic vertex buffer.
Log: Resolving redorchestragame.com...
IRC: 2 Servers 0 Channels
Log: Defaulting to false
ScriptLog: ROUT2k4Browser_ServerListPageFavorites Spawned new ServerQueryClient 'Entry.ServerQueryClient'
Log: Defaulting to false
Log: Resolved 207.135.144.11 -> 207.135.144.11
Log: Resolved redorchestragame.com (85.214.38.222)
Log: Connection established.
Log: Allocating 145152 byte dynamic vertex buffer.
Log: Resolved 207.135.144.11 -> 207.135.144.11
Log: Allocating 147312 byte dynamic vertex buffer.
Log: Connection established.
ScriptLog: PreClientTravel
Log: Couldn't find outstanding request for rules from 85.14.218.49:7758
Log: Couldn't find outstanding request for rules from 85.14.218.49:7758
Log: Couldn't find outstanding request for players from 85.14.218.49:7758
Log: URL: Adding default option Name=I/JG53_Pogo
Log: URL: Adding default option Class=Engine.Pawn
Log: URL: Adding default option Character=R_RKKF1
Log: URL: Adding default option team=1
Log: Browse: 85.14.218.49/Index.rom?Name=I/JG53_Pogo?Class=Engine.Pawn?Character=R_RKKF1?team=1
ScriptLog: ROUT2k4Browser_ServerListPageFavorites Destroying ServerQueryClient 'ServerQueryClient'
Log: NetMode now NM_Client
Log: Collecting garbage
Log: Purging garbage
Log: (Karma): Level Karma Terminated.
Log: Garbage: objects: 57732->57518; refs: 869439
Log: Bringing Level ro-stalingradkessel.myLevel up for play (90) appSeconds: 76.909000...
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: Spawning new actor for Viewport WindowsViewport
ScriptLog: New Player I/JG53_Pogo id=84159f68256957d3d67b35cb78cb770f
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 61480->61480; refs: 895302
Log: ROPlayer setplayer WindowsViewport
Log: Precaching: ro-stalingradkessel.LevelInfo0
Log: Static mesh batches: 22519584 vertex bytes, 2612766 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 194340 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 10.467 seconds
Log: Finished precaching textures in 31.242 seconds
Critical: ProcessLeaf
Critical: RenderLevel
Critical: ro-stalingradkessel.myLevel
Critical: FLevelSceneNode::Render
Critical: FPlayerSceneNode::Render
Critical: UGameEngine::Draw
Critical: UWindowsViewport::Repaint
Critical: UWindowsClient::Tick
Critical: ClientTick
Critical: UGameEngine::Tick
Critical: Level Stalingrad, 26th December 1942: Stalingrad Kessel
Critical: UpdateWorld
Critical: MainLoop
Critical: FMallocWindows::Free
Critical: FMallocWindows::Realloc
Critical: 65686372 0 FArray
Critical: FArray::Realloc
Critical: 0*2
Critical: FMallocWindows::Free
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Log: Waiting for file streaming thread to finish...
Exit: OpenAL Audio subsystem shut down.
Localization: No localization: Window.IDDIALOG_CrashBox.IDC_CrashBox (int)
Exit: Exiting.
Log: FileManager: Reading 0 GByte 541 MByte 720 KByte 843 Bytes from HD took 64.547298 seconds (64.092300 reading, 0.454998 seeking).
Log: FileManager: 4.092983 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 02/04/07 15:49:35

I don't have X-fire, Cash is ok
What is wrong ? Can you help me ?
Sorry for my english and thx for help !
 
Last edited:
If you have the same problem in another unreal engine game then it sounds like you probably have a driver that doesn't like or hardware that is starting to go bad, such as ram, and the unreal engine is not handeling it well.

Try running a memory test, and making sure all your video and sound drivers are up to date.
 
Upvote 0
No i tested Ati catalyst ,Omega driver and another graphic card like Geforce . And still don’t work..
But now i know why ?
I have 2 DDR Ram 255 x2 .
  • PC2700 333 Mhz
  • PC3200 400 Mhz
So i slow down second card to 333 (both 333 mhz) .And i don’t have any problem until i launch America’s Army and RO.

But thx for help ;)
 
Upvote 0