How does YOUR perfect Red Orchestra look like? Which features should be removed and which features should be implemented?
I start:
At the spawn you see trucks with soldiers that represent the reinforcements, every time people spawn, a truck backs up in the spawn and drops some soldiers, there is also a commander yelling names that should go and fight.
There is no HUD, when you get hit your screen shakes and you yell "aaaaaaargh, mein [insert limb]" you know how much ammo you have left with a press of a button.
The arty is much more spread and contains more dirt.
Getting into IS takes more time because you have to align it perfectly, there is more shaky sway too because the weapon is too heavy.
Now it's YOUR turn to tell me how a perfect RO looks like.
I start:
At the spawn you see trucks with soldiers that represent the reinforcements, every time people spawn, a truck backs up in the spawn and drops some soldiers, there is also a commander yelling names that should go and fight.
There is no HUD, when you get hit your screen shakes and you yell "aaaaaaargh, mein [insert limb]" you know how much ammo you have left with a press of a button.
The arty is much more spread and contains more dirt.
Getting into IS takes more time because you have to align it perfectly, there is more shaky sway too because the weapon is too heavy.
Now it's YOUR turn to tell me how a perfect RO looks like.