well that may be but how come everyone notices it with the t-34 or is-2?
Because pretty much that's all the Russians drive, dude. On the official maps, anyway, the SU-76 isn't all that plentiful.
What's more, people have the notion that the German tanks had uberguns that could destroy anything and everything they saw, and also that tanks like the Tiger and Panther were nigh unkillable.
This, of course, is a complete misunderstanding of how tanks operate, but it does explain why people go "ZOMG!!! TEH TIGER!!! TEH T34!!! I CAN'T KILLZ IT!!1!!"
When people have the general notion that the Tiger is the be-all/end-all of tank warfare, if it doesn't perform according to their fantasies, they're gonna speak up.
They may, however, not recognize a flaw when, say, a Pz IV H, parked at the perfect angle, and at a distance of less than 500m, somehow manages to shrug off literally every T-34/76 shell fired at it, EVEN IF the turret is facing directly at the T-34, and said T-34 is firing shots AT THE TURRET.
People notice what is in their own narrow self-interest or whatever doesn't conform to their notions of reality. No more, no less. So, when people join this game with a preconceived notion of how the Tiger this and the Germans that, when they see something in game that doesn't jive with that notion, they kick up a ruckuss.
it may be possible to angle with a tiger or other german tank and withstand a few lucky pings off your tank but you will always die eventually.
As you will with ALL tanks, assuming you're NOT playing on Arad where you have trouble flanking people. On the other hand, if you play on Arad and pick a good spot, you can generally stay put for quite a while -- on BOTH sides, I might add -- effectively angled and with your hull down. As long as you actually DO stay put and don't get impatient and turn around, you can do pretty well for a while. But no one lasts forever in this game. Everyone gets their ticket punched sooner or later, even in Russian armor.
A t-34 or is-2 can stand off and litterally be imperviable there is no doubt what ever kind of shady stuff is going on where ever the numbers are input or shapes designed or whatever is used in the system a man puts the codes higher or uses the effect for the russians.
As I said, a German tank can take advantage of the same limitations of the armor system. The problem may be MORE obvious with the Russian tanks, but I think that's more a function of people's overabundance of information about German armor, and a general lack of info about Russian armor, not to mention the general assumptions and preconceived notions about how German vs. Russian armor performed.
its funny to hear all the comebacks on the t-34 "a German tank can be parked at an angle and......" BS it happens every game all the time every 5 minutes with the t-34 it is permaneant.
I recommend you spend the next month playing as nothing but the Russians and see how long you last on average. Try it. You may change your tune. It's true that smart tankers can set themselves up to be pretty well invulnerable, but it's not true that they're unkillable, nor that the Russians are somehow favored on purpose.
If the system is screwed on a fundamental level and cant be fixed that may explain it. Maybe the developers know it will never be fixed and leave it and are already working on their next money making project and are just going the hillary clinton route just dont say anything about it and dont let anyone ask you questions about it and never answer any questions about it just ignore it until its over.
Without getting into the conspiracy theory or political aspects of this, I'd say the issue is that they've got other fish to fry at the moment. Or perhaps that they're still testing things and don't want to release something that only changes the problems rather than eliminating them altogether. Or perhaps it really is just an engine limitation and we can only do so much without completely boggind down server CPUs and screwing EVERYONE'S game experience across the board.
I'll also say this: the problems with the tank system are plentiful and global. The Russian tanks may benefit more from these problems than the German tanks -- I don't have the numbers on that -- but it likely is NOT intentional. Generally speaking, I'd say the major issues are that angling seems to significantly multiply the effectiveness of armor -- perhaps beyond realistic values, and that turrets aren't treated separately from the tank's hull. The track issue is part of this same problem, I think -- basically that not enough individual parts of the tank are modeled with separate armor values.
Russian tanks may have some numerical advantages in terms of how their armor gets treated in the game, but I'm betting that at least by comparison, they're roughly realistic values vs. the German armor. In other words, if the russian armor for the T-34 is overall equal to "58" and the Tiger armor is equal to "67", the proportions are scaled accurately for the game.
What is likely the problem is the issue of angling and what THAT does to the numbers. Maybe it's a simple problem of multipliers and penetration values of various tank rounds at various ranges. I don't know. But I can tell you it's NOT limited to the Russian tanks. There are plenty of situations where I'll be in a russian tank and shoot at a German one only to say to myself (loudly), "Oh BS!!! In real life that guy'd be toast!!"
[insert various ranting here]
Look, I understand the frustration, but lashing out at the devs ain't gonna make 'em hop to and fix whatever's wrong with the system. It's more likely to get you banned from the boards. I'm not saying this as a "Dude, STFU and don't complain" thing, mind you. I'm saying it as a matter of self-preservation on the boards here, and self-interest in convincing the devs of what's wrong and the need to fix it (and possibly your solution -- whatever it is -- being the right one), you may want to tone it down.