Hello,
my computer is bad and slow and I could sell myself into slavery to afford a better one, but that's not the point in here. This topic is about a problem of people with a slow CPU and if you are blessed with a 84GHz Pentium-Athlon-Hybrid with fourthousand cores you don't need to answer.
Now on to the problem:
Red Orchestra runs about as fast as two Red Orchestras should run, by its graphics. Don't get me wrong. I think the game looks great, but I have to state that it runs like sh!t, at least for me.
The strange thing about that is, that it runs equally bad if the detail-settings are all on "lowest" as it does when they are all pimped to "highest". There is no difference in the frames per seconds and if there is a difference it is only marginal - about 1-5 frames per seconds.
How is that possible? I don't know, but I have a suspicion:
Its a problem with the CPU and nothing else.
If the gfx-card would struggle to keep up, the game would run faster with a lower resolution. That's not the case.
If the soundcard would be too slow, the game would run faster with reduced sound detail and with disabled EAX. That's not the case either.
What's left is RAM and the CPU and since tweaking the detail settings for environment and character textures doesn't help either, I guess that the CPU is the bottleneck.
I think the problem is the calculation of physics. Ravenshield uses hit-scan weapons while Red Orchestra has real bullet physics and what-not.
However I can't disable these to boost my performance. I can tweak the "physics-detail" and indeed I can squeeze out about 5 additional frames with it, but that's not enough.
I thought about a possible solution for low-end players:
What if there was a mutator that changes the beloved real bullet physics to hit-scan and reduces various other kinds of physics or CPU intensive calculations to a minimum. Of course this would be a big hit for the gameplay, but I would trade in the bullet physics for a playable game any day.
As I can't code anything (without an extensive script-generator as in Neverwinter Nights ) I'm asking someone to try and build such a mutator for me and people with the same problem.
My computer is between the minimum system requirement and the recommended specs. I have 1.8GHz P4 with a GeForce3Ti 64MB and 512MBRam and a good soundcard, however the game runs with 1-25 frames per second, no matter how I set its details. That's not playable and although I can maneuver myself into a capzone sometimes it is out of question that I could fight like I could if only my personal skill would limit me. Its just not fun.
my computer is bad and slow and I could sell myself into slavery to afford a better one, but that's not the point in here. This topic is about a problem of people with a slow CPU and if you are blessed with a 84GHz Pentium-Athlon-Hybrid with fourthousand cores you don't need to answer.
Now on to the problem:
Red Orchestra runs about as fast as two Red Orchestras should run, by its graphics. Don't get me wrong. I think the game looks great, but I have to state that it runs like sh!t, at least for me.
The strange thing about that is, that it runs equally bad if the detail-settings are all on "lowest" as it does when they are all pimped to "highest". There is no difference in the frames per seconds and if there is a difference it is only marginal - about 1-5 frames per seconds.
How is that possible? I don't know, but I have a suspicion:
Its a problem with the CPU and nothing else.
If the gfx-card would struggle to keep up, the game would run faster with a lower resolution. That's not the case.
If the soundcard would be too slow, the game would run faster with reduced sound detail and with disabled EAX. That's not the case either.
What's left is RAM and the CPU and since tweaking the detail settings for environment and character textures doesn't help either, I guess that the CPU is the bottleneck.
I think the problem is the calculation of physics. Ravenshield uses hit-scan weapons while Red Orchestra has real bullet physics and what-not.
However I can't disable these to boost my performance. I can tweak the "physics-detail" and indeed I can squeeze out about 5 additional frames with it, but that's not enough.
I thought about a possible solution for low-end players:
What if there was a mutator that changes the beloved real bullet physics to hit-scan and reduces various other kinds of physics or CPU intensive calculations to a minimum. Of course this would be a big hit for the gameplay, but I would trade in the bullet physics for a playable game any day.
As I can't code anything (without an extensive script-generator as in Neverwinter Nights ) I'm asking someone to try and build such a mutator for me and people with the same problem.
My computer is between the minimum system requirement and the recommended specs. I have 1.8GHz P4 with a GeForce3Ti 64MB and 512MBRam and a good soundcard, however the game runs with 1-25 frames per second, no matter how I set its details. That's not playable and although I can maneuver myself into a capzone sometimes it is out of question that I could fight like I could if only my personal skill would limit me. Its just not fun.