Ok so, i know this has been a matter of debate before; like this was an engine limitation and it couldn't be implemented; but i have a bright and shining idea!
Well, as far i can see no one who wants to see this implemented are talking about implementing aegia or some uber physics engine that the wooden barriers crash down slowly or every little itsy bitsy splinter of them interct with the enviroment. All we need is this; two status for wooden barrier:
1-)Barrier is intact
2-)Barrier is crushed
And when a tank hits the thing, it changes to the second status, may be with a little cover of smoke effect (the one come out of exhaust when you start the tank)
bottom line: I just want my damn 60 TON TANK not to stop to death when it hit one of those ricketty wooden chopsticks!
Come on, it can be done, it HAS been done with the same engine, even in this very game. The destroyable walls and doors work the same way that i'm talkin about. Also, i'm sure someone has played brothers in arms, it uses the unreal engine too. Remember there was a level where a stuart tank can shove through the roadblock made with tree trunks. There was no physics calculations there too, just two status 1-intact, 2-crushed.
What do you guys think? I really think when an Iosef Stalin-2 or Tiger tank stops in front of these toothpicks with a voice "BANG!", while playing the game in front of my friends, it HUMILIATES this great game and its great community to death.
Well, as far i can see no one who wants to see this implemented are talking about implementing aegia or some uber physics engine that the wooden barriers crash down slowly or every little itsy bitsy splinter of them interct with the enviroment. All we need is this; two status for wooden barrier:
1-)Barrier is intact
2-)Barrier is crushed
And when a tank hits the thing, it changes to the second status, may be with a little cover of smoke effect (the one come out of exhaust when you start the tank)
bottom line: I just want my damn 60 TON TANK not to stop to death when it hit one of those ricketty wooden chopsticks!
Come on, it can be done, it HAS been done with the same engine, even in this very game. The destroyable walls and doors work the same way that i'm talkin about. Also, i'm sure someone has played brothers in arms, it uses the unreal engine too. Remember there was a level where a stuart tank can shove through the roadblock made with tree trunks. There was no physics calculations there too, just two status 1-intact, 2-crushed.
What do you guys think? I really think when an Iosef Stalin-2 or Tiger tank stops in front of these toothpicks with a voice "BANG!", while playing the game in front of my friends, it HUMILIATES this great game and its great community to death.
Last edited: