At the moment the ordinary rifleman has a *slight* edge over the sniper at medium-close and close ranges, while being inferior in long to medium distance. With sniper iron sights implemented he'd be just as good as a rifleman or better on ALL distances (besides losing a minor amount of peripheral view).But classes are specialised! They're not going to be the same because that's just impossible.
Do you think an MG is "balanced" with a rifle? I don't, but I don't want it to be, because that'd be stupid.
If someone gets the coveted "sniper" slot, they're not going to act like a regular rifleman, they're going to act like a sharpshooter, because that is the strongest position with their given equipment. Implementing IS would, however, be very useful, and would make the game more realistic. You can't talk about balancing because quite clearly the roles are not balanced anyway -- they specialise in different situations. An SMG will most likely win at close quarters, just as a sniper will most likely win at long range.
I talk anout balancing because quite frankly some roles and weapons ARE nerfed to some amount for balancing purposes. To deny that is plain rediculous, given the facts:
a)the scoped semi-auto rifles have more recoil than their not-scoped counterparts. Why is that if not for the purpose of limiting the snipers power... or in other words FOR BALANCING?
b)the notorious overdone recoil of any smg, but in particular the Soviet 71-round-900rpm-available-in-abundance-killing-machines -> BALANCING
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