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Iron Alt Fire For Snipers?

But classes are specialised! They're not going to be the same because that's just impossible.

Do you think an MG is "balanced" with a rifle? I don't, but I don't want it to be, because that'd be stupid.

If someone gets the coveted "sniper" slot, they're not going to act like a regular rifleman, they're going to act like a sharpshooter, because that is the strongest position with their given equipment. Implementing IS would, however, be very useful, and would make the game more realistic. You can't talk about balancing because quite clearly the roles are not balanced anyway -- they specialise in different situations. An SMG will most likely win at close quarters, just as a sniper will most likely win at long range.
At the moment the ordinary rifleman has a *slight* edge over the sniper at medium-close and close ranges, while being inferior in long to medium distance. With sniper iron sights implemented he'd be just as good as a rifleman or better on ALL distances (besides losing a minor amount of peripheral view).

I talk anout balancing because quite frankly some roles and weapons ARE nerfed to some amount for balancing purposes. To deny that is plain rediculous, given the facts:

a)the scoped semi-auto rifles have more recoil than their not-scoped counterparts. Why is that if not for the purpose of limiting the snipers power... or in other words FOR BALANCING?

b)the notorious overdone recoil of any smg, but in particular the Soviet 71-round-900rpm-available-in-abundance-killing-machines -> BALANCING
 
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At the moment the ordinary rifleman has a *slight* edge over the sniper at medium-close and close ranges, while being inferior in long to medium distance. With sniper iron sights implemented he'd be just as good as a rifleman or better on ALL distances (besides losing a minor amount of peripheral view).

I talk anout balancing because quite frankly some roles and weapons ARE nerfed to some amount for balancing purposes. To deny that is plain rediculous, given the facts:

a)the scoped semi-auto rifles have more recoil than their not-scoped counterparts. Why is that if not for the purpose of limiting the snipers power... or in other words FOR BALANCING?

b)the notorious overdone recoil of any smg, but in particular the Soviet 71-round-900rpm-available-in-abundance-killing-machines -> BALANCING

Meh all those balancing things don't change the game at all if they were unbalanced
if smgs were normal ppl would just adjust their play method

Heck in the mod smgs were normal.
 
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the snipers shouldent even git pistols, now you want more crap that lets them go close range and have an advantage over the other riflemen? , no i would personally love to see a sniper mod that makes the sniper rifle do zero damage under 30 feet, way to damn many snipers go up close ITS A BLOODY LONG RANGE WEAPON, IF YOUR CLOSE ENOUGH TO USE YOUR PISTOL YOU SHOULD GIVE UP THE SNIPER POSITION BECAUSE YOUR NOT USING IT EVEN CLOSE TO HOW ITS MEANT TO BE USED!
 
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@ colt and everyone who doesnt understand the point of the scoped rifle in RO:

its not carried by a sniper!
its a Sharpshooter FCS!
sharpshooters stay close to theyr men and support em and not act alone as a sniper would do
theyr normally just the best eye in theyr platoon and not a sniper


PS: with platoon i dont mean a whole platoon but just a group of 8-12 ppl because i forgot the correct word in english ^^
 
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It's a reasonable idea, but I think you're getting overly practical with it.
Odds are if another player has the drop on you close quarters as a sniper class you're gonna die anyway, whether you can go to regular iron sights or not. Hell, even if you did manage to notice someone getting the drop on you, most people will mostly likely goof it up and accidentally go into scoped mode anyway.

The sniper class is issued a pistol, this is adequate for CQ defense or a small amount of "active" defense. If you're outflanked or caught out, tough.

Giving the sniper the option to use regular iron sights will probably lead to the class not being used correctly more than it is now.
 
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@ colt and everyone who doesnt understand the point of the scoped rifle in RO:

its not carried by a sniper!
its a Sharpshooter FCS!
sharpshooters stay close to theyr men and support em and not act alone as a sniper would do
theyr normally just the best eye in theyr platoon and not a sniper


PS: with platoon i dont mean a whole platoon but just a group of 8-12 ppl because i forgot the correct word in english ^^

Squad? ^_^


SheepDip, it wouldn't just be useful when someone got the drop on you -- some near-mid range shots are really hard with a scope because the magnification is too high. It'd be nice to have the option.
 
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Like I said before, drop the sidearm (pistol, whatever) and get this in.

Sharpshooters are supposed to have an advantage over riflemen in the battlefield.
What on earth would be the point of a sharpshooter when this isn't the case? :D

Riflemen still have another advantage; bayonets and they can reveal the position of the sharpshooter.
 
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But here's the REAL question:

Did the PU and German scope MOUNTS set the rifle off to the side, or directly above the iron sights?

I'm not asking how they SHOULD be done, I'm asking what DID they do. If they set them off to the side, fine. Move the sights off to the side and hope your platoon's sharpshooter uses his range advantage to help the rest of the team instead of his own personal score-whoring. (Wishful thinking at best, I know)

If they DIDN'T actually set them off to the side, then enough of this pointless bickering. It wasn't done in real life, it won't be in the game.


All that said, I DO see a reason to loosely balance the classes so that no single class is dominant, and each have pros and cons. The sharpshooter would just be a rifleman+scope, which would make him WAY more powerful than the current sniper.

And for the record, in the mod, the SMGs had "realistic" recoil, and people still complained that they were "like, SMG-sniper rifles. It sux!" they didn't "just adapt their tactics." And the "adapt your tactics" argument actually works both ways, regardless of the realism aspect involved. "The guns aren't realistic!!" So? Adapt your tactics.
 
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No, they were not off-set to the side and yes, they still allow you to use the iron sights.

Because the PU sits approx. an inch or two over the sights and has a side mount that doesn't block view on the sights while the K98k sniper has a turret mount that has small holes in it to allow using the iron sights. The PU would block peripheral vision a tad though, and the ZF41 would do so significantly.
 
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Well, it would be a balance between balance and realism ;)

realism would be to remove the sniper and pistol for him entirely and call it "marksmen with scope". :p


thats how germans did it till they used "trained" shoters. Scopes where give to the best shoter in the platoon. Of course, after looses again better trained soviet snipers (particularly in urban combat), germans build there own special sniper units to counter them.
 
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The most realistic and balanced way, in my opinion:

Give the sniper his iron sights.
Take away his pistol and grenades.
Totally agreed with this.

And this does more then just making it more enjoyable for players because they can't be outshot by pistol noobness...

It would also make it less interesting, meaning less class-abusers will take the spot to play goofy. (Which is terrorizing almost every "sniper"-map)

And while you're at it, rename the Sniper class to the Sharpshooter/Marksman (for those bloody Yanks) too plz. ;)

JUST DO THAT ****! :D
 
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