This idea came to me while reading an old and outdated set of ideas for World of Warcraft's Alterac Valley. What they promised in this, was that the less powerful characters could do other objectives to make sure that they win.
I was wondering if this could be implented in a decent way in Red Orchestra, so that the less skilled people or more team-orientated ones could do a huge favour for their missions. I can only come up with examples to describe this better:
Imagine on the custom map Leningrad, in some of the apartment blocks:
A couple of soldiers from the russian team charge towards a section of the apartments, hoping they can reach it before the germans come. They all very well know that this can make the german take over the apartment buildings, making for some very hard defence when they'll snipe out their troopers. They put down a couple of satchel charges at an entrance and it collapses together, making this opening unusable.
Kinda like in Enemy Territory where they build up some kind of defenses in the very start of the map.
Or maybe moving up the team's spawn, by carrying some ammunition to another preset objective. They would need to carry at least 5 boxes and 1 soldier can only carry one each and get a huge speed disadvantage as well as not being able to shoot.
Post your thoughts.
I was wondering if this could be implented in a decent way in Red Orchestra, so that the less skilled people or more team-orientated ones could do a huge favour for their missions. I can only come up with examples to describe this better:
Imagine on the custom map Leningrad, in some of the apartment blocks:
A couple of soldiers from the russian team charge towards a section of the apartments, hoping they can reach it before the germans come. They all very well know that this can make the german take over the apartment buildings, making for some very hard defence when they'll snipe out their troopers. They put down a couple of satchel charges at an entrance and it collapses together, making this opening unusable.
Kinda like in Enemy Territory where they build up some kind of defenses in the very start of the map.
Or maybe moving up the team's spawn, by carrying some ammunition to another preset objective. They would need to carry at least 5 boxes and 1 soldier can only carry one each and get a huge speed disadvantage as well as not being able to shoot.
Post your thoughts.