Build RedOrchestra_Build_[2005-11-27_10.48]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 2082 MHz with 1023MB RAM
Video: RADEON 9600 SERIES (6635)
General protection fault!
History: RenderLevel <- RO-Koitos1944_Bob3.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level RO-Koitos 1944 version <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 65686372 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
I mean I seem to be getting a lot of these plus game crashes lately when I used to hardly get them. So what the frak is causing all this? I can't understand all that jargon the message contains so can someone please explain what causes this and how to remedy it.
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 2082 MHz with 1023MB RAM
Video: RADEON 9600 SERIES (6635)
General protection fault!
History: RenderLevel <- RO-Koitos1944_Bob3.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level RO-Koitos 1944 version <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 65686372 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
I mean I seem to be getting a lot of these plus game crashes lately when I used to hardly get them. So what the frak is causing all this? I can't understand all that jargon the message contains so can someone please explain what causes this and how to remedy it.