I apologise is this has been brought up before and if this gets a big *sigh*
But i feel that most games like this can benefit from a medic class.
And I'm not talking about a small pack, that a player pushes on another and the downed player is instanlty healed, thats just crazy.....
But if bleeding was added, and the Medic could stop the bleeding and MAYBE, just maybe, add 10-15% worth of health back, whereas the consequence for continual bleeding lowers health to 10%. this could be done by the medic class having bandages and morphine, maybe have them use them in order. Obviously they can't be fully non-combatant or nobody will ever play it, so at least a pistol as a starter would be good, because they can always choose to pick up a dead players weapon.
In the case where there are no people willing to play medics, players should have 1 bandage each maybe, that slows the bleeding so it only lowers health to a min of 25% etc.
What do you all think?
Wolves.
But i feel that most games like this can benefit from a medic class.
And I'm not talking about a small pack, that a player pushes on another and the downed player is instanlty healed, thats just crazy.....
But if bleeding was added, and the Medic could stop the bleeding and MAYBE, just maybe, add 10-15% worth of health back, whereas the consequence for continual bleeding lowers health to 10%. this could be done by the medic class having bandages and morphine, maybe have them use them in order. Obviously they can't be fully non-combatant or nobody will ever play it, so at least a pistol as a starter would be good, because they can always choose to pick up a dead players weapon.
In the case where there are no people willing to play medics, players should have 1 bandage each maybe, that slows the bleeding so it only lowers health to a min of 25% etc.
What do you all think?
Wolves.