what is this on Grid off Grid. I keep grid lock on all the time so then am I going to be okay can someone post a pic of what off grid looks like?
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Newer versions (like UE3 I believe) have per-pixel shading rather than per vertex.
When you create a building that has a ground floor and a basement do you remove teh terrain squares it will occupy or leave them in and just pass the ground level through the solid BSP brush dividing the floors? You would have toremove it for the the stairs section I would guess.
When you create a building that has a ground floor and a basement do you remove teh terrain squares it will occupy or leave them in and just pass the ground level through the solid BSP brush dividing the floors? You would have toremove it for the the stairs section I would guess.
Yep, its called the intersection tool, you will find the button for it just below the add button. It will give you a brush with the data of all the objects you intersected, all you have to do then is put it where you want.
I see Dr.Guppy, I do use the other viewports I dont see how you could not you know what is weird is that I have Some mines that I am creating and I have sections of the mine shaft that I am just Duping and reconnecting to make the tunnels. For some reason some sections will not connect to each other to make an opening. I finally just backed off one of the subtract brushes and used the builder brush and intersect to create an in between brush and that connected just fine. Weird I spent about an hour on one connection. Anyone else have this problem?