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Level Design RO-Kryukovo

Rak

Grizzled Veteran
Nov 23, 2005
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Hi all,

After getting familiar with the UED, I've started making this map 3 weeks ago(though most work have been done in last 5 days). Now, it's nearing completion so I want to share some info with you :)

Kryukovo is the closest town to Moscow that Germans was able to capture in 1941. My scenario takes place after "Not one step back" order was issued. After a fierce and violent fight with well equipped and armored Soviet counter-assault units, Germans pull back from the Kryukovo bridgehead.

Germans have just taken Kryukovo, so they don't have anything more than some foxholes and wooden anti-tank barricades for defense. It doesn't mean they're defenseless though, if they manage to dug in well, they may hold Soviet side for a long time on bridgehead.

After Soviets capture German foxholes by the road, now it's time to get control of Kryukovo Suburbs. With fighting concentrated around 1-2 buildings, I think there'll be enough action to satisfy most rambo players :) It's a combined arms map, as Soviet side has one T-34/76 and German side has one PzIV F1. Unluckily, PzIV is bogged down in the snow, so Germans have to abandon it and pull back when Soviets cap the Foxholes.(These are subject to change of course)

If you want to get the feeling, watch this clip :)

http://www.youtube.com/watch?v=l-DWX8NgiYs

Pictures coming very soon.
 
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Alright, here's some screenies :)

Crushed German bridgehead. Now serves as a Soviet assault point.

RedOrchestra%202006-12-01%2019-40-08-14.jpg



Wider view.

RedOrchestra%202006-12-01%2019-40-45-25.jpg



Looking at Soviets side from the German side of the bridge.

RedOrchestra%202006-12-01%2019-41-31-18.jpg



Wider view of the "no man's land" in the German side.

RedOrchestra%202006-12-01%2019-42-07-96.jpg



Attempts to free this Panzer failed :)

RedOrchestra%202006-12-01%2020-21-32-62.jpg



A better view.

RedOrchestra%202006-12-01%2019-42-50-34.jpg



German foxholes.

RedOrchestra%202006-12-01%2019-43-17-26.jpg



The only vehicle Germans have. A PzIV F1. Unfortunately it was bogged down here earlier, and all attemps to free it failed.

RedOrchestra%202006-12-01%2019-44-29-01.jpg
 
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First buildings of Kryukovo in sight before the PzIV F1.

RedOrchestra%202006-12-01%2019-45-06-00.jpg


Kryukovo entrance, with a PzIV knocked out. It hastily advanced in the initial capturing of the town, and knocked out by a AT gun behind it.

RedOrchestra%202006-12-01%2019-46-08-51.jpg



This is where the close-quarters fighting will take place in the entrance. Around a huge unexploded Aerial bomb. It did some damage of course :p The enterable building is the library.

RedOrchestra%202006-12-01%2019-46-42-64.jpg



First floor of the library the side looking at the crater.

RedOrchestra%202006-12-01%2019-48-38-85.jpg



Axis side;

RedOrchestra%202006-12-01%2019-48-47-09.jpg



Second floor allied side;

RedOrchestra%202006-12-01%2019-49-16-10.jpg



The AT gun that knocked out the PzIV at entrance. It's just by the German spawn exit.

RedOrchestra%202006-12-01%2019-47-27-06.jpg


The "other" entrance, where German attack came from. A burning KV1 in the distance.

RedOrchestra%202006-12-01%2019-47-53-76.jpg



Greater view of the town entrance.(I'll fix the roof, no worries)

RedOrchestra%202006-12-01%2019-49-47-23.jpg
 
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You shouldn't have lights on in the building light that, where is the power coming from?

Also go into your skydome/fogring Static mesh -> display -> unlit true so they wont have shadows on them, then match your fog colour to the fogring colour

Use a noise filiter on your road texture there to make it look more patchy, and paint some light mud/dirt over the snow, there has been alot of stuff blowing up in that battlefield making alot of dirt

Put an ambient glow on all your meshes also, since the snow will reflect light upwards you wont have any dark shadows

Looking good.
 
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Thanks for nice words and tips, especially Moz was helpful :)

kapula said:
Well,why's the StuG at the first position?
Imho,you should remove it to make it seem more movie-like :)
And,werent there forest to the left and right of the inital bridgehead?

Oh,and this is just constructive criticism,I really like the way the map looks!

I didn't copy the whole map from movie, I just got the "feeling" from there :) So the scenario changed a bit. I'm glad you liked it.

sander said:
Maybe you can also give the germans a wintercamo, check the 2d forum (but only the one with the feldgrau trousers to make a difference between the germans and the russians).

http://www.redorchestragame.com/foru...7&d=1164084811

I can't give them a wintercamo, because they didn't have any(much) in winter 41. I'll try to give them a different camo if I finish the the map early though.
 
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