I didn't misunderstand, slowing down sprinting when exhausted would make sprinting useless. You allways need to know can you keep your maximum speed under fire or not.
Now you know when you can't sprint becouse animation changes to jogging animation, how about if sprinting speed would be gradually slowing down, you really could not tell when your sprinting speed is slowing down? I would hate this kind of situation, not knowing can you sprint or can't you.
I really like sprinting to be on/off, either you can sprint or you can't. Sprinting should be allways maximum speed nothing less. You can immediatly see without using any HUD, that you can't sprint anymore and need to rest.
I mentioned how tapping the shift key could allow you to exert your "last drops" of energy if what you suggest became a problem.
How realistic is what you are suggesting?
If you have ran to the point where you can no longer sprint, as is the case now, after 3 seconds of standing still can you suddenly get a 2 second burst of speed and then you cant sprint again?
I dont know if you have ever ran much, but when i am really tired from running, i can manage only a jogging pace if i really push myself.
You say people would not notice slowing down, i disagree. I think there is a very noticeable different between sprinting and jogging, that is a reason so many people sprint to objectives instead of jogging, because they feel like they are taking to long to get to objective.
Another solution to this, although it would probably have to be in UE 3.0, is to have you be able to see your legs.
"You allways need to know can you keep your maximum speed under fire or not."
Now i misunderstand this point. When your stamina is too low now, you cannot move at all. All i am suggesting is instead of having a sudden stop, having a slow taper into exhaustion.
You would be able to notice if you were sprinting or not because when you took your finger off the shift key you would not notice a difference.
Obviously i am not involved in the game creation, but i think the basic principle of realistic exhaustion is a good one, and i think maybe even a better method could be devised than the one i have suggested. I dont think having all or nothing is the way to go though.