I like. It'd be nice to extend this to regular rifles...they had range adjustments too
I am pretty sure the last update got rid of that. Dunno why, maybe because (I could anyway) cause an almost wallhacky thing by hammering F12 for a bit, making the whole map invisible, appart from meshes.press f12 to cycle thru the 3d scopes
Any way to reduce the thickness of the crosshairs to solve the obstructed view by aiming long distance. Say a prone sniper at 400m.
Hard to hit what you can't see.
I think anyway, that the scope we have in game should get a much higher zoom, as usualy this distance is even close enough for a rifle men. Snipers should be able to engange targets accuratly usualy on 800m and sometimes even up to 2000.
I think the zoom is somewhat as it was in real scopes of that made/kind.
And most certainly you can not or could not engage target to 2000 metres with ordinary rifle cartridges.
800 metres is already huge range to 7,62x54R and 7,92x57 cartridges. Possible but not that effective. Say about 600-700 metres is the longest effective distance for those catridges/rifles.
To 2000 metres you would need a Barret rifle (that would be in trouble also on those distances) and there wasn