I dont think this has been suggested before, nothing came up in the search.
How about having it so instead of having a "bar" of stamina, that decreases when you sprint or jump, why not have it so that when a player runs, instead of just magically coming to a cut off point, where you can no longer sprint, why not have the running speed gradually decrease till it is no faster than jogging.
This way, a stamina bar on the hud is not needed (although its not particularly intrusive atm) and as a player starts to pant, the player will notice his speed decreasing.
This would mean when you are trying to run from a sniper/grenade/mg'er you wont suddenly find yourself out of stamina and moving very slowly.
I would suggest a sliding scale, so for what would normally be classed as half the players stamina, the player would sprint at a normal speed, however, after the first half is gone, it should start decreasing untill the player is at jogging speed. Although play testing would probably be better at determining the exact values.
If the reducing speed is a problem, perhaps allowing the player to (gently) tap the sprint key to use up the remaining stamina more quickly while going at the same speed. By tapping i dont mean some finger breaking speed, i just mean a gentle tapping every second/half second to indicate to the 'code' that the player is trying to sprint at full speed. Although this option might be unnecessary and is kind of tacked on to the original idea.
If you like this idea, and want it to get noticed, dont forget to rank it.
How about having it so instead of having a "bar" of stamina, that decreases when you sprint or jump, why not have it so that when a player runs, instead of just magically coming to a cut off point, where you can no longer sprint, why not have the running speed gradually decrease till it is no faster than jogging.
This way, a stamina bar on the hud is not needed (although its not particularly intrusive atm) and as a player starts to pant, the player will notice his speed decreasing.
This would mean when you are trying to run from a sniper/grenade/mg'er you wont suddenly find yourself out of stamina and moving very slowly.
I would suggest a sliding scale, so for what would normally be classed as half the players stamina, the player would sprint at a normal speed, however, after the first half is gone, it should start decreasing untill the player is at jogging speed. Although play testing would probably be better at determining the exact values.
If the reducing speed is a problem, perhaps allowing the player to (gently) tap the sprint key to use up the remaining stamina more quickly while going at the same speed. By tapping i dont mean some finger breaking speed, i just mean a gentle tapping every second/half second to indicate to the 'code' that the player is trying to sprint at full speed. Although this option might be unnecessary and is kind of tacked on to the original idea.
If you like this idea, and want it to get noticed, dont forget to rank it.
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