Also have noticed some weird bug when running through the stream... at some points, players just seem to jump out of the water.
Sounds like the good old water volume bug rearing its ugly head again.
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Also have noticed some weird bug when running through the stream... at some points, players just seem to jump out of the water.
Sounds like the good old water volume bug rearing its ugly head again.
Yes, there really isn't much that can be done about this, its a long standing bug.
feel like the Germans have a advantage... but ... agine only played it one ( for 3 rounds) so hard to say...
Would raising the stream bed a little help at all since the bug seems to only happen in the deeper parts?
.... One of th4e reasons I was happy to move on from Pripyat (apart from having learnt what I needed to about emitters) was players running towards the shore of the swamp then suddenly hopping right out of the water and onto the shore, like they'd trod on a drawing pin or something.
that was probably your socks getting wet MoeAhh, now I know what that 'hoping' onto shore was when I ran around on Pripyat!
I just finished playing it, full server, and best of 5 rounds went to the 5th round and the Allies won. The only problem I see is that the reinforcements are a little low, I think every round one or both sides were out of reinforcements, once over 6 minutes were left.. maybe we were all just running around too much looking at the beautiful map
Great job on this, I hope to see more maps like this in the future!
- Also, the allies never seem to recover when they are down to their last objective. The axis can dig in too well in the homestead. It makes for a epic nail bitting last stand at the end of the round but I also saw it happen 10 minutes into the round.
That mill is supposed to be a sort of central objective, each team should have an equal opportunity of taking it at the beginning.
i was playing tonight on Germans ... and i just fell like the mill did not give us any help... it does not seem to hold to any strategic benefits for the Germans but if the allies get the mail they have great line of sight on the Germans going to the INN..
Not if one avoids the bridge, jumps the fence and crosses the stream on foot - then enters the Inn through the back door.
thats not the pont .. the pont is that the allies get an advantage out of the mill and the Germans do not... relly now.. how meany ppl do u think really pay the much attention to think to git off the bridge and ues a differnt root .. i saw wave after wave of ppl go on the bridge .. agin and agin... sure some made it but all so a good # ware guned done ...
randomskater.. ur just a hacker...
Reinforcements-- I had picked a number based on earlier tests, but I'll raise it a bit if its running out early.
But using Inn's backdoor shows that it is too hard for axis to recap the Mill once the Allies occupied it. Additionally, the fence near stream mostleft of german spawn could use a hole or something to climb it to make it more direct to the mill.