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Suggestion for PTRD

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BeserkWraithlor

Grizzled Veteran
Sep 3, 2006
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Arizona
There seems to be 2 sides on the PTRD right now. One side saying they are too weak, and they cannot compare to the Panzerfaust and are too ineffective against tanks, and the other side, where they think PTRD is too powerful against tanks, and they shoudn't blow it up.

The side where they want the PTRD to ONLY damage the tank (and can never kill it) should remember this. In shooter games, people get satisfied and entertained when they kill something, but if the PTRD can only disable the tank, the player will find no fun, and get angry when a tank takes his kill. Nobody wants to work hard on something, and let somebody else take the work. Same thing for AT soldiers. There seems to be no joy in disabling a tank, and not getting your deserved score.

I say the PTRD should only wound lightly armored vehicles, and maybe even damage heavily armored tanks in the right spot, but won't be able to blow them up. Instead, the PTRD rounds can pierce through the tank and maim/kill the driver/commander. That way, the PTRD will be more realistic and weaker, and it will be more balanced and easier for people to find the tank's weak point.


Other Ideas and suggestions will be welcomed.
 
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To be perfectly frank, both sides are right.

From a "balance" perspective, the PTRD is nowhere near as effective as the PFaust.

At the same time, the current representation of the PTRD is "overpowered" compared to its historical counterpart.


The truth of the matter is that to make the weapon totally realistic, the "weak points" for tanks need to be modelled, in particular, optics. PTRDs were used even in late war engagements because they could effectively blind tanks by shooting out their optics, which would render the tank combat ineffective.

Currently, we cannot do that in game.

So there is some grounds for the artifical boost in performance that the PTRD enjoys in RO. Firstly, for overall "balance" purpose between the teams. Secondly, the inability for the PTRD to target critical weak points on enemy AFV's.

While I'm not as big a supporter of the first reason, the second reason is satisfactory to me. A PTRD could have been used historically to knock out a King Tiger simply by shooting out the gunner's scopes. That would for all intents and purposes take the tank out of combat.

Maybe someday TWI will be able to add in these weak points. At that time, the PTRD's effectiveness can be toned down.
 
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I'll vote for realism every time. This business of making things unrealistic to "balance" the game is ridiculous. Make the equipment as realistic as possible. Let the map makers worry about balance issues.

The PTRD should not do much more than scratch the paint on most German tanks. If you're lucky, maybe you could immobilize a tank with it. The Panzerfaust on the other hand should be a one shot kill, from any angle, against ANY tank in WW2.


Has anyone else noticed that every case of a piece of equipment being either over, or under modeled in this game it's in favor of the Russians...
 
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The Panzerfaust on the other hand should be a one shot kill, from any angle, against ANY tank in WW2.


That's not entirely true;

If the panzerfaust does not strike the armor at a 90-degree angle, it's effectiveness is extremely diminished. This is why it can sometimes takes two or more hits to destroy a tank. Sch
 
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There seems to be 2 sides on the PTRD right now. One side saying they are too weak, and they cannot compare to the Panzerfaust, and the other side, where they think PTRD is too powerful against tanks, and they shoudn't blow it up.
The side whos says it's too weak doesn't know what they're talking about and have no historical knowledge. Comparing the PTRD to a Panzerfaust is idiotic.

The side that says its over powered is correct. Since RO claims to have simulation level armor, they should not be over powering something just to make it useful. It is a fact that a PTRD would not penetrate the front of any German tank in game. The half track, PzIII and PzIV are the only 3 tanks that would have been vulnerable to penetration. PzIV at the sides and rear and only the sides of the PzIII. Even then 1-3 shots would not cause the tank to explode. Tigers and Panthers were immune to AT rifle fire. It's the same as the clown car, the Russians need a more practical infantry anti-tank weapon and not satchel charges.
 
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Just for the people who say that the PTRD penetration is too strong, and that its too unrealistic, what would you do to change PTRD? Weaken it, and its useless against tanks, and nobody will pick that class (nobody did anyways). The idea of PTRD able to disable tanks ONLY, what fun would that be? (read 2nd paragraph of my thread).

I already suggested an idea of PTRD able to kill the Driver, not bearly harm tanks.
 
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Fix it but only if the Russians are given AT grenades or some other AT weapon. Until then it needs to stay the way it is or else the Russians have no infantry weapons to take care of tanks.

Also the Panzerfaust wasn't developed until 1943, and even then it was only the Panzerfaust 30. The 60 which is in the game wasn't developed until 1944. Not to mention you shouldn't be able to fire the Panzerfaust from the prone position because you need to have 3m of space behind you for the backblast.
 
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