I have a digital elevation model of my battlefield.
The heightmap for RO measures 64 pixels x 64 pixels; each pixel represents 54.84 meters.
The real-world terrain covered by the model measures 3510 meters across.
One meter in ROEd = 60.352 uu.
The terrain ought to cover 211835.52 uu.
When I place my terrain in ROEd it looks "right" at about TerrainScale x and y 2048, or about 129024 uu.
Why the difference?
How do I calculate the right TerrainScale so the map accurately represents the terrain and distance?
The heightmap for RO measures 64 pixels x 64 pixels; each pixel represents 54.84 meters.
The real-world terrain covered by the model measures 3510 meters across.
One meter in ROEd = 60.352 uu.
The terrain ought to cover 211835.52 uu.
When I place my terrain in ROEd it looks "right" at about TerrainScale x and y 2048, or about 129024 uu.
Why the difference?
How do I calculate the right TerrainScale so the map accurately represents the terrain and distance?
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