Mate, we've been doing this back and forth banter for how long now? and you still fail to grasp the very simple point im trying to convey.. your last post truely demonstrates that you have not understood anything i've said, i dont think you are listening to a word im saying, let alone contemplating any of my points even the slightest..
Im not going to continue this untill your willing to have a discussion, instead of a pointless argument, it degrades the both of us.
Frankly i doubt you are hearing me either, and you aren't very clear.
I just spent a couple hours as the russians today, taking Su-76's and T-34/76's against tigers and panzer IV's on Orel/BlackDayJuly.
I was able to kill 4 tigers (along with several other tanks) with the 76.2mm guns. The trick was seeing the tiger first, and planning your next move. I often ducked behind berms and relocated when they saw me, maenuvering through trees and coming up on their flank, and waiting for them to drive by in a concealed position. One of those times, i killed the tiger frontally... although it was from a distance of probably 30m and had a pretty good angle. I'm at odds with this kill.
The Tiger, when in the hands of someone who trusts the tiger itself will keep them safe, is a death trap. Now the main issue with the TIGER is it's more-then-acceptable vulnerability to the T-34/85.
Here are my biggest issues with armoured combat, and with the Tiger. And you will see what i am getting at.
Tiger: Far too vulnerable to the T-35/85. Either the T-34/85. Not sure exactly as to why, whether it be the tigers armour or the 85mm gun. Other minor quirks.
Game: Hitpoints, with the T-34/76 it took 1 penetration INTO the engine compartment to cause light smoke, 2 to cause what seemed like heavier smoke, and 3 to start it on fire.... This can be attributed to oversimplification of the armour combat system, and the implication of HITPOINTS, not a very smart dev idea. With the Tiger, it usually takes me 2 frontal penetrations to take out a T-34... although sometimes they do blow up in one, and as a PzIVF2 one map i survived 3 76.2mm shells at close range before blowing up.
What needs to be done, is fix ballistic/armour inaccuracies like what we are seeing in the tiger vs. 85mm scenario, and more extensively model the innards of tanks. AND DEFINATELY model crew member deaths. I don't want to have to put three large 76.2mm shells into a tigers engine before it blows up, and when a tanks on fire it's done, it roasts the crew and often detonates the fuel/ammo...
The PzIVF2 vs. T-34/76 is also a wierd, but not as talked about situation. I noticed the F2 is a bit more resiliant then it should be when dealing with 76.2mm shells.
Of course things would be much more clear if the RO staff reaveled the statistics on which the tanks work right now. Their armour protection, their angling, their speed, their turret traverse, their gun performance, etc...