Now your just beeing silly, who on earth suggested such a thing?
Its pretty simple, if you change something, it will have an impact on the whole, so further tweaks will allways be needed to make the whole picture work.
In this case, giving the Germans a realistic Tiger without giving the Russians their realistic counters to said Tiger would obviously end in disaster, 42/43 maps would be unplayable, with the Germans winning every time or very clouse to it, only 44/45 maps would be enjoyable.
You cant have one without the other.
Tweaking respawn times to have the common ruskie tanks spawn a lot faster then the German not-so ruskie tanks? Oh and what's silly about that? You are unclear, and sorry my original point remains.
Ohh but it is, not a solid 50/50 balance, but the Germans have a small advantage on early war maps, and the Ruskies on late war maps as it is right now, the end result is both teams can win.
However with the new PZ IV comming, late war maps will be clouser to a 50/50 balance than ever before, as the Germans are getting stronger, and thats a step in the right direction, its both realistic and good for balance.
You cant just add stuff to a game like this and hope it works out, it could break the community for months as maps become unplayable, people would flee tank servers because the games are either unwinnable for one side, or your left with only a few maps that are late war, and getting played to death as a result, and getting boring.
You have to be smart about it, a games community is its life blood.
I wouldnt call small advantages. The T-34 is the best tank in the early war maps by far, and they're pretty common. So that comes to a russian armoured advantage
Then there's late war, Panzer IV's, a tiger, and a panther vs. T-34/85's, and 1-2 IS-2's equates to another Russian advantage. Unless we're talking about the custom maps where the Panther's are the majority, then it's a nice German advantage.
Oh, and tank maps arent as popular as infantry maps anyway... and you're worrying too much, it seems you just don't want to see realistic opponents that did in fact have superior equipment in fear of dying too often. Realism please.
However, if we do make the Tiger into the super tanks that so many people want it to be, without doing anything for the Ruskies, we are neither helping balance nor realism.. mappers will be forced to put IS-2's on their 1942 map or have it ruined gameplay wise, because we have no SU-85's or SU-152's.
A super tank? No, it was never a super tank. It just dominated armoured combat up until 1944, without any real worries other then the T-34/85, and even that failed to match it. The Only real counter the russians had, was numbers. Thus having it so 4-5 T-34's spawned in the place of one Tiger, and maybe 1.5 - for every Panzer IV/Panther, that would bet the closest thing to a counter you could realistically get... But to have a downgraded Tiger such as there is in game right now (hell all armoured combat is downgraded), is not a good plan. And no, i don't have a problem with a couple SU-85's for 1943+ maps or SU-152's for 1944+ maps... although the Su-152 wasn't, again, a tank destroyer. But SU-76's should also be more common then they are now, they were like flies on the battlefield.
Oh, and sticking a IS-2 on a 1942 map would ruin it gameplay wise, and give the ruskies a huge advantage.
Say what? the T-34/85 is nowhere near the Tiger, its a medium tank, the Tiger a heavy, and the Tiger can dust it two kilometers away, the T34 must get within hundreds of meters to have a chance.
No, the Tigers real nemisis is the IS-2 and SU-100, and ofcourse superiour numbers of 85mm guns, but then we are talking late war only.
Early war we need SU-152's and SU-85's if the Russians are to have any chance against a Tiger, and even then its a fight biased in the Germans favour.
And now that draw distances can be further than 1200 meters, new maps will definately get bigger, and the 88's will be lashing out at the enemy from long distances away, making the issue of balance on early war maps even harder.
NOTICE HOW I SAID IN CLOSE RANGES LIKE THAT. In closer ranges like Konigsplatz, as i had stated earlier, the Tiger and T-34/85 are on even ground... The combat is under 500m, and the 85's turret traverse rate, if in a dead even situation, would bring it's gun to bear first... unless the Tiger was smart, and just swiveld the whole tank.
And no, the SU-100 was not the tanks nemesis... the SU-100 saw most of it's action in 1945, when the tiger was largely already superseded by the Tiger II. And the IS-2 was also kept in check by the Tiger II and nearly matched by the Panther.
And as the for the SU-85 and SU-152... the SU-85 came in the final months of 1943, while the SU-152 came in even later in 1943. They are by no means 'early war.'
AND there are no 88's in early war maps... where are you getting your dates??
And saying the IS-2 is "better then the tiger in almost every situation".. i hope you are not meaning right now, because its a death trap currently, just one shot to the drivers hatch and it explodes into a million little bits.
If your up against a German gunner who knows what he's doing, you are safer sitting in a T-34 at the moment.
hitting the tiny drivers hatch at 1000m is easier said then done, and what i mean is the IS-2 historically was the Tigers better, although the Tiger was still capable of taking it out...
It was an obvious response to you telling us the game is 'unbalanced' and I asked if Tripwire made the Tiger like 'how it was'; would it make the game MORE unbalanced or more balanced. You seemed to have missed the OR in my sentence.
vehicle to vehicle balance isn't an issue here. The Tiger would be meaner of course, and without the IS-2 the russians would have something to worry about. As for balance, it would depend on the map of course.
1943 saw the introduction of the SU-152 and SU-85. Both are more than capable of handling a Tiger on its own.
LATE 1943. The SU-85 was about as able to handle a tiger as a t34/85, so no it wasn't a toe-to-toe match for the Tiger. The SU-152, was an assault gun... Again, it was capable of taking out heavies such as the tiger, but it wasnt designed to do so. And the penetrating power of the 152mm gun left much to be desired,
109mm at 30 degrees from 100 meters, 99 at 1000 meters, and 89 at 2000 meters. And low-velocity (the SU-152's muzzle velocity was actually pretty good for an assault gun, i'd call it medium velocity) assault gun shells have a habit of arching horribly, instead of going nice and straight, meaning it hit the enemy armour, especially vertical armour at nice steep angles. The Tiger was also superior to the SU-152, but then again the SU-152 was designed as an assault gun, not a tank killer. But, the SU-152 would indeed have a nice chance at killing a tiger... depending on the situation.
The muzzel brake seen on PzIVG were the late models outfitted with the newer L/48 cannon. But this wasn't done until much later in 1943, but by then the Germans have the PzIVH. Also the bolted on armor was often seen on the late models, rather than the ones seen in 1942. Thus, an F2 is basically a G but if you want to get picky about it; a G late model is much more like the H.
The PzIVG incorporated a new muzzle break without the new gun... The PzIVG carried the L/43 gun with a new muzzle break, and nowhere have i ever read it being equiped with the long L/48 gun, you must be assuming things. The PZIVG was the first in the series to incorporate armoured skirts as well, around the turret. And although many of the early PzIVG had the plain 50mm armour package on their front hull, many starting mid+ production started to incorporate additional 30mm armoured plates bolted to the front as factory issue, and as for the ones already in the field, they too were issued the additional 30mm armoured plates.