Pot, kettle...I've been looking for a good realism squad, but most of the ones I've seen on Armed Assualt Zone are elitist asshole jerks, and I havn't even talked to them, it is just the vibe i've gotten from reading there forum and their webpages.
As to your earlier comment about "learning to read the map", the 'map help' is a collection of things that compensate for the fact that it's a virtual environment. People who sit there and harp on things like that, saying that they're unrealistic, seem to have a lack of understanding of what is and is not possible in a gaming environment where we're all playing as trained soldiers operating in what is usually a familiar AO with everyone having in theory received a detailed briefing prior to each mission, as well as having very good communication between each team. Thus, it makes sense to let us know where we are on the map, and see where are friendlies are when appropriate. Wargames League takes it further than that, but I don't believe you've tried it out. Anyhow, the point is that systems like that allow for players to get on with the 'fun' part of things without having to spend a great deal of time orienting themselves or whatever. There's enough stuff to keep track of in a heated OFP session already. We don't need to waste our time on the mundane things that all the soldiers would presumably already know.
If you'd like to spend a ton of time getting a group of players familiar enough with the map, and getting comms flawless enough that it will never be an issue in-game, feel free. For the group I run, we have a very large playerbase and it's impractical to turn off the map help. Doing so would degrade gameplay and add NOTHING to the experience.
I also hope you're not grousing about realism and playing any mod other than Wargames League.
I would invite you to check out my Flashpoint group, but you seem to be a bit of an elitist yourself and probably wouldn't like that we use that crazy 'map help' thing. Nevermind that we run Wargames League, have a slew of great rules, turn off autospotting/3rd person, abide by "Dead men tell no tales" rules, and so on and so forth...
Oh, and re: ArmA, if any of you remember my Red Orchestra preview, I'll be doing something for ArmA as well pre-release. It's going to be a monstrous preview of the game with all kinds of videos, screens, and info.
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