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Artillery should be harder to use

McCoda

Member
Sep 15, 2006
23
0
Cant there be away to call artillery by puching cords that you see on the map? like B3,10,06 (millitary cords look something like that) so if you want to call artillery on a building acrossed the map First you have to know its cords. Then you have to know how to punch em in. But make it so they cant call artillery on there main spawn. I think artillery should be a little harder to use.

copy and paste from http://www.poeland.com/tanks/artillery/doctrine.html

Germany [3]

The Germans, as well as several other nations, used a method derived from World War I methods and limited by their lack of radios. The artillery battery sets up in a fairly safe place such as behind a woods. The forward observer moves forward a distance, stringing field telephone wire between the battery and his Observation Post (OP). When he gets there the distance and angle to the battery are carefully measured. When the observer sees a target of opportunity, he rings up the battery's fire control and gives them an estimate of the range and angle to the target from the OP. The fire control officers use logarithm tables and adding machines to do the trigonometry to convert the two angles and distances to one angle and distance, and to correct for wind, humidity, powder characteristics, etc. Each gun is adjusted to hit the same spot (a converged sheaf). Total time between first call and first firing: 12 minutes. [2]
Corrections of up to 400m could be done fairly quickly using some short cuts, but longer distances would require recomputing the entire fire mission.
In the German army, artillery sees widespread use in a tank attack. Its primary mission is the destruction of AT guns, tanks, and artillery, though it is also used for counterbattery, smoke screens, and harrassment fire. The Germans did differ from most nationalities by creating special artillery observation tanks (Beobachtungswagen), as well as halftracks.

Some random points:
  • Fire superiority is achieved through the coordination of infantry and artillery weapons.
  • The Germans stress the coordination of flat and high-trajectory weapons so that all dead spaces are covered by fire. Lack of signal equipment, however, often hinders the application of this principle.
  • German doctrine stresses the combined arms attack of tanks and infantry -- artillery is seen in a supporting role (rather than a central one as in the Soviets).
  • The tendency to detach field artillery battalions from their regiment remains strong. In fact, this tendency is so prevalent that a concentration of massed artillery preceding an attack seldom is achieved, necessitating, as it does, a great degree of centralized control. The Germans, however, replace the massed artillery fire to a large extent with the fire of multi-barreled mortars and rocket projectors, though these latter have not the accuracy of the former.
  • The Germans consider the battalion as the firing unit. Splitting up an artillery battalion into batteries and placing batteries under an infantry battalion is the exception justified only when the infantry battalion has an independent mission (for example, flank protection) or when the terrain does not permit unified fire control.
  • Normally, the Germans do not employ single field artillery pieces for direct fire, as the Russians do.
  • The artillery regiment commander controls fire as long as possible, although requests for artillery barrages can be made by unit commanders as low as platoon leaders... Support weapons usually are sited on reverse slopes.



Soviet Union [<A href="http://www.poeland.com/tanks/artillery/sources.html#src4">4]

The Soviets had a hard time training good observers and fire control specialists. Those who could usually ended up in Artillery Divisions. In most wartames, this is reflected by the fact that all Soviet artillery except mortars and direct fire must be pre-plotted. However, the Soviets on the attack should frequently receive a large volume of artillery at their disposal.
Artillery is deployed strongly and in great volume. In fact, Soviet doctrine states, "the speed of deployment by artillery units decides the outcome of the battle." In repeated offensive operations, density reached 300-480 pieces per mile of front.
Originally, about 80% of artillery was organic to rifle divisions or corps. After the major defeats of 1941, the remaining pieces were centralized and production became a top priority, resulting in the formation of artillery brigades, divisions, and corps, some of the highly specialized, employed at Stalingrad and thereafter.
Mortars and rockets play a greater role in the Soviet army than any other. Mortars are massed and used (and observed for) like conventional artillery; while rockets are under corps control and are added to key breakthrough attacks. In the attack, self-propelled artillery such as the SU-122 and SU-152 are used heavily for direct-fire artillery support. 120mm and 82mm mortars have roughly the same effects and burst radii as 122mm howitzers and 76mm guns, respectively.
76mm guns are widely used for direct-fire support of infantry and tanks. Less commonly, they're used as conventional artillery. 122mm howitzers are the backbone of conventional Soviet artillery, and 152's are used to supplement or against tougher targets. 122mm guns and 152mm gun-howitzers tend to show up in corps artillery. Antitank guns see heavy use.
Planning, coordination, and timing are key to Soviet doctrine. Detailed plans are layed out hours or days in advance, with plans to effectively neutralize all probable threats and to use surprise concentrations, false transfers, rolling barrages, etc. Fire plans can get quite detailed. [I think that in your average scenario the Soviets should be given more artillery than the Germans, but most of its use will have to be preplanned before the game begins.] Point targets are destroyed more often with direct fire than with precision indirect fire. In defense, phase lines are computed so that a barrage at a particular range can be set up quickly when enemy forces move to that range.
I don't think the Soviets had VT fuze, but they did have quick, delay, and mechanical timed. Open, parallel, and converged sheafs were used.
Barrages were layed down no closer than 220 yards with cover, and 440 without, to friendly forces (110 if flanking fire). Calls for antipersonnel defensive fire were always highest priority. Rolling barrages were set up to lead infantry attacks by roughly 200 yards and tanks by 300-800 yards. Fire transfer could be accomplished by up to 1650 yards via K-transfer (an expensive method, though not as bad as full recomputation), or direct transfer from a checkpoint or previous concentration by up to 330 yards.
 
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This is an interesting idea....

However, I believe before the idea is implemented, the maps themselves should have their grids altered, so an additional line appears down the middle and across of each box that is already on the current maps...

This would allow for greater accuracy and other factors in many aspects (especially for the more serious gamers in the community and the clans):

 
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Well, you can "simulate" pre-computed tables by having a player (like a squad leader) plot a few (maybe 5-10) coordinates before the game begins, and then call artillery on those coordinates whenever he wants.
However, more realistic artillery is really not practical in such short games. Also, because of the nature of the "respawning" game-play, and the lack of destructable terrain, many of the traditional uses for artillery are simply not there. For instance, on Arad, the Soviets would probably call in artillery on the village to flatten the large buildings so that the Germans could not use them for cover, which simply cannot happen. On Berezina, the Germans would probably try to clear a path for their tanks through the 1st and 2nd line trenches with artillery, but even a small patch of ground is enough to block an artillery shell.
 
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Good idea to use coordinates when summoning artillery it will make it harder to place and time the artillery strikes than now. My biggest objection with the present artillery system is the sheer power of it, the number of times tanks get blown up by it are ludicrous at at best they should throw a track or lose wheel but the total loss of the vehicle and crew is too much.
 
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