If hunter and soldiers can "automatically" align their sights on the target when standing from crouch, why not make the move temporarily activate an aimbot then? Also, most pop-up shooters are not shouldering their rifle as they stand up, it is allready shouldered when they are crouching. I would think trying to keep your rifle pointing straight forward while quickly standin up would be more akward than bringing it to shoulder after standing. In any case, that doesn't explain 'instantaneous' standinf rom crouch.
Also, while on the subject, another problem in the mod is 'instantaneous' proning. Rather than going down in a smooth motion, people just teleport into prone, and it's rather annoying. People can often apear to just vanish out of your sights, when in reality they just proned behind your gun. In real life you would see them sinking in to prone...they wouldn't just disapear.
On zoom; oh. Well then, I might mention the FOV paradox...in real life you have about 120 degrees FOV, but since a 15-20" monitor doesn't take up 120 degrees of your own FOV, everything gets smaller. In terms of the actual perceived size of objects going into distance, 60 degrees is closer to real life. Since neither one is totally correct, it often makes sense to use both, instead of a compromise such as 90 degree FOVs. Ultimately, I don't care that much if there's a zoom or not, but I thought I'd mention the issue.
Also, while on the subject, another problem in the mod is 'instantaneous' proning. Rather than going down in a smooth motion, people just teleport into prone, and it's rather annoying. People can often apear to just vanish out of your sights, when in reality they just proned behind your gun. In real life you would see them sinking in to prone...they wouldn't just disapear.
On zoom; oh. Well then, I might mention the FOV paradox...in real life you have about 120 degrees FOV, but since a 15-20" monitor doesn't take up 120 degrees of your own FOV, everything gets smaller. In terms of the actual perceived size of objects going into distance, 60 degrees is closer to real life. Since neither one is totally correct, it often makes sense to use both, instead of a compromise such as 90 degree FOVs. Ultimately, I don't care that much if there's a zoom or not, but I thought I'd mention the issue.
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