I disagree, strongly even.
The recoil in RO does not encourage burst fire at all, especially with the PPSh and MG42, the longer you fire them the more control you gain over them, which promotes hosing down your target. I don't know about you but no matter how hard I have tried I am just much more effective with the PPD/PPSh if I let off long strings of fire at my target rather than short, sharp bursts. I am a pretty seasoned player and I think anyone who's played in a server with me will agree (not trying to sound ego-centric just saying I can play the damn game).
Standing the PPSh and PPD are basically useless unless you are point blank with your enemy. Even trying to fire bursts the recoil is that hard to fight that if you do manage to keep the gun level your shots disperse lateraly by meters, even at a range of 10 feet. I have literally stood in the trenches on snowy forest, aimed and fired a three round burst at a German standing 5 meters away around the corner with the upper half of his body visible and not hit anywhere near him! You're telling me that's realistic? In the real world I could have cut him down without even looking down the damn sights.
Also has anyone else noticed that with all of the high rate of fire weapons (except the MG34 strangely) if you tap the mouse the gun will seem to fire one shot but in actuality two bullets will come out of it and hit a ridiculous distance apart. Even from a rested position you can aim at a wall 10 meters away and do it and see one bulet hit miles below your point of aim and the other miles above it. Personally I think there are glitches with the high rate of fire weapons, maybe to do with the ballistic calculations, I have seen some strange things like bullets from my MG42 flying meters from where my sight is pointing at short range, same with the SMG's.
I stand by my suggestion that with high rate of fire weapons you should be able to get between 3 and 6 shots out of the barrel before the recoil fully kicks in, depending on individual rates of fire for each weapon. It's a fact that this is one of the advantages of a high rate of fire weapon in the real world so why not model it in the game, all it would take is a slight delay or build up before the recoil fully kicks in. That would make burst fire useful and at the same time not promote hosing targets down any more than the current system or make the guns ridiculously easy to use.