Currently Artillery is confined to too small of an area, to the point that it seems to downplay a role that should be more important and makes the overall effect seem unreal. As an example, there is a nice little area on Arad to the far right of the German spawn that Russians like to camp with their tanks. Most of you I take know what I am talking about. If one was to call artillery down on that spot, like I did, there is a great chance that you will not hit your target simply because they happen to be not in the 'happy zone' because the artillery is too confined. This goes with any map. Call down artillery and people can drive around because the zone is small.
I propose that artillery be given a wider spread, wide enough so that it could cover an area of the size of the North Village, but have the same amount of shells hit. That is, the same amount of shells simply over a larger area of effect. Increase the 'happy zone'.
I propose that artillery be given a wider spread, wide enough so that it could cover an area of the size of the North Village, but have the same amount of shells hit. That is, the same amount of shells simply over a larger area of effect. Increase the 'happy zone'.