My suggestion for the loadout of engineers and anti tank troops.
German.Anti-tank:
3 x Panzerfaust(1943 0nwards)
2-3 x Hollowcharge magnetic mines eg HHL3 (42 onwards)
2 x Grenades
MP40
The Magnetic mine should be an option to the panzerfaust,with the proper arming and placing animation when close enough to the tank.
Engineer:2 x Satchel charge(When the map requires doors and bunkers to be blown.One charge should be enough to disable a tanks tracks or engine)
2 x Tellermine(from early in the war capable of disabling a tank's tracks and engine)
2 x Multi-head hand grenades(were an effective improvisation early in the war onwards in disabling tanks when nothing else was available)
1 x Bag of 4 Grenades(standard load out 2 nades)
MP40
Pistol
The Tellermine,Multi-head grenade and Bag of 4 grenades should be an option to the satchel charge when map dictates its requirement.Troopers will only be able to choose one of the above devices.These devices to have the apropriate animations of placing mines on tracks or hull when very close.
Russians:Anti-tank:
Anti tank rifle
Panzerfaust when available (later war)
2 x grenades
pistol
Engineer:
2 x Satchel charges
Molotov cocktails (option)
1 x bag of 4 nades( 2 standard)
SMG
Pistol
Russian personel AT equipment was lacking in comparison to the germans but they relied heavily on Anti-tank cannons,but until they are introduced in game more T-34's and AT rifles will do.
Also atm a single Satchel charge should not be able to destroy 2 tanks side by side or even one as I have seen on numerous occasion.
German.Anti-tank:
3 x Panzerfaust(1943 0nwards)
2-3 x Hollowcharge magnetic mines eg HHL3 (42 onwards)
2 x Grenades
MP40
The Magnetic mine should be an option to the panzerfaust,with the proper arming and placing animation when close enough to the tank.
Engineer:2 x Satchel charge(When the map requires doors and bunkers to be blown.One charge should be enough to disable a tanks tracks or engine)
2 x Tellermine(from early in the war capable of disabling a tank's tracks and engine)
2 x Multi-head hand grenades(were an effective improvisation early in the war onwards in disabling tanks when nothing else was available)
1 x Bag of 4 Grenades(standard load out 2 nades)
MP40
Pistol
The Tellermine,Multi-head grenade and Bag of 4 grenades should be an option to the satchel charge when map dictates its requirement.Troopers will only be able to choose one of the above devices.These devices to have the apropriate animations of placing mines on tracks or hull when very close.
Russians:Anti-tank:
Anti tank rifle
Panzerfaust when available (later war)
2 x grenades
pistol
Engineer:
2 x Satchel charges
Molotov cocktails (option)
1 x bag of 4 nades( 2 standard)
SMG
Pistol
Russian personel AT equipment was lacking in comparison to the germans but they relied heavily on Anti-tank cannons,but until they are introduced in game more T-34's and AT rifles will do.
Also atm a single Satchel charge should not be able to destroy 2 tanks side by side or even one as I have seen on numerous occasion.