I've just come across this quote while looking for a tutorial on mutators:
"Q: Team killing has always been a very frustrating aspect of FPS gaming. The RO: Mod included some server options for controlling the frequency of TK punishments and bans. Will Ostfront 41-45 continue to use a similar system for Team killing or has the TK system been revamped in any way to benefit the retail game.
A: [Ingmar Spit] ....We planned to implement a team kill forgive system, somewhat like the mutator that floated around for the Mod, to help prevent people that have no malice intentions from being kicked, but sadly we lacked the time to implement it properly. My hope is that we can find time to implement it in a future update."
"Q: Will the typical UT method of modding (mutators) be available in Red Orchestra, or will some other system be used?
A: [Ingmar Spit]RO:O will support the standard mutator format. In fact, I hope the first mutator that will show up will be a team kill forgive system in mutator format. We originally planned to have a system like that in our first release, but our schedule didn't allow for it."
So basically just wondering if TWI still plans to include this in a patch or should the community come up with one? There is currently one available but it makes the server unstable from what i've read.
My main reason for wanting this is because currently most servers I go on with kicks for team kills I would much rather forgive peeps that don't tk on purpose than see them get kicked. Also AFAIK team kills carry on from 1 map to the next, so if I play on 3 maps and do a tk on each and the limit is 3 for a kick, I will be kicked for just 1 tk per map, even if my tk's weren't my fault! For example, people run into mg fire OR people run where i've thrown a grenade OR someone stands next to the satchels i've placed next to a doorway on maps like Stalingrad Kessel. I'm sure on these occassions people would forgive rather than get you kicked if the option was there.
I know you can set the server up so that tk's are considered differently depending on the type, grenades, normal weapons, arty etc, but the way tk's carry over from one map to the next and the way tk's aren't always the fault of the tker and mistakes will always happen suggests that a forgiveness option would be a great addition to RO.
"Q: Team killing has always been a very frustrating aspect of FPS gaming. The RO: Mod included some server options for controlling the frequency of TK punishments and bans. Will Ostfront 41-45 continue to use a similar system for Team killing or has the TK system been revamped in any way to benefit the retail game.
A: [Ingmar Spit] ....We planned to implement a team kill forgive system, somewhat like the mutator that floated around for the Mod, to help prevent people that have no malice intentions from being kicked, but sadly we lacked the time to implement it properly. My hope is that we can find time to implement it in a future update."
"Q: Will the typical UT method of modding (mutators) be available in Red Orchestra, or will some other system be used?
A: [Ingmar Spit]RO:O will support the standard mutator format. In fact, I hope the first mutator that will show up will be a team kill forgive system in mutator format. We originally planned to have a system like that in our first release, but our schedule didn't allow for it."
So basically just wondering if TWI still plans to include this in a patch or should the community come up with one? There is currently one available but it makes the server unstable from what i've read.
My main reason for wanting this is because currently most servers I go on with kicks for team kills I would much rather forgive peeps that don't tk on purpose than see them get kicked. Also AFAIK team kills carry on from 1 map to the next, so if I play on 3 maps and do a tk on each and the limit is 3 for a kick, I will be kicked for just 1 tk per map, even if my tk's weren't my fault! For example, people run into mg fire OR people run where i've thrown a grenade OR someone stands next to the satchels i've placed next to a doorway on maps like Stalingrad Kessel. I'm sure on these occassions people would forgive rather than get you kicked if the option was there.
I know you can set the server up so that tk's are considered differently depending on the type, grenades, normal weapons, arty etc, but the way tk's carry over from one map to the next and the way tk's aren't always the fault of the tker and mistakes will always happen suggests that a forgiveness option would be a great addition to RO.
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