Ouch... on behalf of software engineers everywhere I hope you don't condemn yourself to such a horrid fate. Not that it has anything whatsoever to do with player limits, but still...Yes, we could add support for it to the engine however that would take a lot of time, and as of right now I know of no plans to do so.
Anyway, why is the U2.5 engine limited to 32 players? I would think it would be quite trivial to increase that number. Now, having a server that can chug all those 64 players is another issue, but I just don't get why Epic doesn't let server admins shoot themselves if they really want to...
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