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Level Design What do the numbers in ROObjter actually mean?

Moz

Grizzled Veteran
Nov 21, 2005
1,771
1
you make them higher the takes longer, or slower... or whatever?

I've been trying trial and error but I can't seem to figure out what they actually mean?

Is it the % per second, which doesn't make sense, since the higher number the longer, and it isn't seconds because its usually 0.0x

Does anyone know what they actually mean?
 
It looks like the BaseCaptureRate is a fractional percentagage ( 0 to 1 ) of the capture per person per second.


// Rate is defined as:
// Number of players in the area * BaseCaptureRate * Leader bonus (if any) * Percentage of players on the team in the area

This rate is added to the CurrentCapProgress each second until it reaches 1.
 
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