I have been having my alpha mapped textures as TGA in Gimp.
When I import them into UnrealEd, some of the darkest pixels in the texture appear are white.
Is this a problem with the conversion/importing mechanism within UnrealEd?
Should I be saving the files as .DDS format before importing?
When I import them into UnrealEd, some of the darkest pixels in the texture appear are white.
Is this a problem with the conversion/importing mechanism within UnrealEd?
Should I be saving the files as .DDS format before importing?