....open them up more!
This game has some maps that are very big in design, yet we are restricted as to where we can go. On Arad for instance, everyone knows about the mine field area that is way ahead of the North Field. The map isn't walled off by anything visible like a barbed wire fence. If you go too far, you blow up! Why? By opening up this area it could improve the map and long-range engagements in tanks can be more common. The only place I feel that mines are well-placed is in front of enemy spawns. But on HedgeHog if you go too far behind or try to tactically flank the Western Farmhouse (both as German) in HedgeHog you blow up. The excuse is that I'm "leaving the battlefield!". That is too lame. And what's with the blowing up after an objective is taken? Example: The German team is losing the Construction Hall on Stalingrad! They try to get enough guys in time but alas the Russians overcome them with better numbers....then three seconds after the objective is taken by the Russians, all Germans in the capped area are blown up, without given time to fall back or (gasp!) try to play smart and sneak up behind the advance.
So I say take out any minefields that aren't in front of an enemy spawn...giving players the ability to go anywhere on the map will make them love this game more.
This game has some maps that are very big in design, yet we are restricted as to where we can go. On Arad for instance, everyone knows about the mine field area that is way ahead of the North Field. The map isn't walled off by anything visible like a barbed wire fence. If you go too far, you blow up! Why? By opening up this area it could improve the map and long-range engagements in tanks can be more common. The only place I feel that mines are well-placed is in front of enemy spawns. But on HedgeHog if you go too far behind or try to tactically flank the Western Farmhouse (both as German) in HedgeHog you blow up. The excuse is that I'm "leaving the battlefield!". That is too lame. And what's with the blowing up after an objective is taken? Example: The German team is losing the Construction Hall on Stalingrad! They try to get enough guys in time but alas the Russians overcome them with better numbers....then three seconds after the objective is taken by the Russians, all Germans in the capped area are blown up, without given time to fall back or (gasp!) try to play smart and sneak up behind the advance.
So I say take out any minefields that aren't in front of an enemy spawn...giving players the ability to go anywhere on the map will make them love this game more.