first thing, i want to say: i dont mean unrealistic one-second-teleport-wonder-cure-medics like in other games. Medics in Red Orchestra should do, what Medics are doing in reality (on the battlefield): stopping bleeding. Somebody ever played The Unreal Tournament- Modification The Third Reich? If you are getting shot there, you continuously loose Blood, until you die (slowly!) so i suggest:
so:
known problems:
thanks
EDIT: sry for my bad english
- a medic can stop the blooding with a limited amound of bandages.
- after this, you slowly regenerate blood.
- you die, if you have no more blood
- the more wounds players have, the more blood they loose per second
- a grenade is causing more wounds than a bullet (of course)
so:
- a Wound in a part of your virtual body affects the functionality of this part
- if you are shot in the left hand, any damage over 50% (only in the left hand) increases reloading time for 200%, any damage over 80% prevents you from reloading any weapons.
- if you are shot in the right hand, recoil is being increased depending on the damage you have taken.
- damage in the legs decreases movement speed PERMANENTLY
- damage in the stomach area decreases stamina depending on the damage taken in this area.
known problems:
- players may kill themselves, if they are unable to play, because they are too "wounded"
- not wounded players may be moving faster than the wounded players- if the fast ones do not want to wait, the slow moving players may be seperated from the "army"
- the amound of medics-per-soldier can hardly be specified.
thanks
EDIT: sry for my bad english