[5.SS]Strother said:
This is just a flawed suggestion and even if you changed the font to 50 and post "THIS IS THE IDEAS AND SUGGESTIONS FORUM" it still won't change the fact that your idea is flawed.
I was just pointing out that the animosity toward my idea or the sharspshooter class wasn't necessary. People can disagree without being jerks (look at the 2 replies above).
If people like their good old rifle better, so be it. But there is no need to bash those who think using a scope is more effective at long range than aiming at 4 pixels on their monitor.
This system does nothing to help the supposed problem. The system still favors the people with faster computers because they get in game first and they are more likely to get some kills before the others get in
Right now: Fast computer = sharpshooter class.
My idea: Fast computer and/or good aiming with rifle = sharpshooter class.
There is a slight difference, and the newbie who is barely aware of his surrounding and just learning to play won't get his 10 kills first even if he shows up on the server 5 minutes before everyone.
And yes, for those who keep repeating this, you can follow a sharpshooter and take his gun when he dies. But it's an alternative solution only. The sharpshooter isn't always easy to find on a map, if you roam around looking for him, you are dead weight for the team. If you find him and have to wait 5-10 minutes before he dies, you are also dead weight for the team. If he gets killed, there's usually a good reason, so you are in danger when you'll try to pick up the gun and ammunition. Then of course if you die, you got to start all over again. It's boring and counter-productive.
This system works better with the MG since he is easy to locate, needs someone to watch his flank, needs ammunitions and cover when he reloads.