I am kind of surprised we haven't heard about a Tactical Realism mod for RO.
Basically, what this mod would do is try to make the game, in both infantry and tank combat as close as possible to a simulation.
Off the top of my head some mod-specific improvements which I don't think Tripwire should add officially, these should be for a tactical mod which is used in "units"(clanplay):
1. Realistic accuracy for all weapons (pistols, mg42, ppsh, mp40 etc)
2. Realistic recoil for all weapons
3. Diversity in uniforms, skins, camo according to the real war
4. Heavily increased suppression effects, make WWII tactics effective in the battlefield(refer to the Close Combat series for insight).
5. Complete MG system (linking belts, belts for mg34, belts 200+ rounds long, more than 1 spare barrel, tripods, tracers or no tracers, etc)
6. Primitive penetration code
For bullets: after hitting a penetrable surface, continue trajectory as hitscan bullet.
For HE shells: when an HE shell hits a wall/object, it ignores it and the explosion goes through kiling anyone.
7. Removal of artillery strikes, now you can call in mortar, rocket(nebelwerfer and katyusha) and smoke barrages.
8. Elimination of gamey "complete disregard for ones life or tank"
9. Accurate armor load outs and availability: absolutely no PzIVF/1, 2 or Stug F/8, correct versions instead. In '44 maps, T-34/76s should still be around.
10. Practical melee system(no more circling around the enemy for 10 seconds and not hitting him).
Etc... what do you guys think? I am no coder, I am just throwing this out there, btw.
Basically, what this mod would do is try to make the game, in both infantry and tank combat as close as possible to a simulation.
Off the top of my head some mod-specific improvements which I don't think Tripwire should add officially, these should be for a tactical mod which is used in "units"(clanplay):
1. Realistic accuracy for all weapons (pistols, mg42, ppsh, mp40 etc)
2. Realistic recoil for all weapons
3. Diversity in uniforms, skins, camo according to the real war
4. Heavily increased suppression effects, make WWII tactics effective in the battlefield(refer to the Close Combat series for insight).
5. Complete MG system (linking belts, belts for mg34, belts 200+ rounds long, more than 1 spare barrel, tripods, tracers or no tracers, etc)
6. Primitive penetration code
For bullets: after hitting a penetrable surface, continue trajectory as hitscan bullet.
For HE shells: when an HE shell hits a wall/object, it ignores it and the explosion goes through kiling anyone.
7. Removal of artillery strikes, now you can call in mortar, rocket(nebelwerfer and katyusha) and smoke barrages.
8. Elimination of gamey "complete disregard for ones life or tank"
9. Accurate armor load outs and availability: absolutely no PzIVF/1, 2 or Stug F/8, correct versions instead. In '44 maps, T-34/76s should still be around.
10. Practical melee system(no more circling around the enemy for 10 seconds and not hitting him).
Etc... what do you guys think? I am no coder, I am just throwing this out there, btw.