I'm one of those tread heads that have suggested/argued for more vulnerable points on the tanks. Specifically making the tank treads more vulnerable, damageable optics, turret ring...etc.
Of those I mentioned up there, it would appear to me that more vulnerable tank treads would be the easiest to implement, since they're already in. Right now, in order to damage the treads, you have to hit very low where they meet the ground from the flank.
You would think the exposed treads on from the front, or the road wheels* might be more vulnerable.
Then I realized, I've been looking at this from the hunters perspective. If I'm in a tank, it would be much, much easier to be disabled. I don't see a problem for this on large tank maps like Orel or even Arad, but it could be very tedious on a combined arms map. The ranges found on these smaller maps means I could probably aim and take out someones tracks 90% of the time.
I don't know what TW thinks about this, but I suspect this may be implemented as it is to not make tanking on combined arms maps tedious and boring. Imagine being disabled within a minute each time you go out with your tank.
Any opinions on this?
I could imagine an urban combined arms map, limiting it to 1 tank on 1 side would work pretty well. Sapers and PTRD users would be more effective in this case, and would offset the need for the other's sides tank while making it less frustrating for the tankers.
*I really don't know how vulnerable/durable road wheels were. I can't imagine a PTRD doing much to it, but I would think an 85 or 122mm round would screw those things up pretty badly.
Of those I mentioned up there, it would appear to me that more vulnerable tank treads would be the easiest to implement, since they're already in. Right now, in order to damage the treads, you have to hit very low where they meet the ground from the flank.
You would think the exposed treads on from the front, or the road wheels* might be more vulnerable.
Then I realized, I've been looking at this from the hunters perspective. If I'm in a tank, it would be much, much easier to be disabled. I don't see a problem for this on large tank maps like Orel or even Arad, but it could be very tedious on a combined arms map. The ranges found on these smaller maps means I could probably aim and take out someones tracks 90% of the time.
I don't know what TW thinks about this, but I suspect this may be implemented as it is to not make tanking on combined arms maps tedious and boring. Imagine being disabled within a minute each time you go out with your tank.
Any opinions on this?
I could imagine an urban combined arms map, limiting it to 1 tank on 1 side would work pretty well. Sapers and PTRD users would be more effective in this case, and would offset the need for the other's sides tank while making it less frustrating for the tankers.
*I really don't know how vulnerable/durable road wheels were. I can't imagine a PTRD doing much to it, but I would think an 85 or 122mm round would screw those things up pretty badly.