I'm sad that this is going to be 'fixed'. Yeah, I use it sometimes. I get it used against me often, too. The fact of the matter is, more often than not, whenever someone tries to use it against me, they die.
Most times when the whole dive-to-prone-while-IS thing is used, they're not shooting at bots which are two feet away with their backs turned.
It takes skill to use properly. Fact. If you don't have it, you're a previously fast moving target which just became stationary. Even then, the other person (if they're not an oblivious bot, of course) will take advantage of your sudden stop, no matter how fast you get on target.
Indeed, I've just seen this entire exploit (for that, I guess, is what it is now) being a measure of how good a player is, if they can pull it off or not. Most can't, so it's not a problem. Most players who can do it don't do it often.
Admittedly, yeah, diving in to one of the trenches in Basovka, ironsighting in midair, and then starting to kill everyone down the trench is a little bit.. odd. It's probably a good thing that it's being fixed, really.
However, when it is, this game will become just that much more static and like every other game.
I guess I'm thinking of it sort of like skiing in Tribes.
It's not an issue of that scale, of course, but it's the same sort of thing.
Oh, well.
Edit: Just to clarify, I don't really do the whole dive-to-prone-and-IS thing anymore. I wouldn't be all that effected if Tripwire fixed it. Whenever I have the opportunity to dive-to-prone, I usually do a bayonet rush instead. It works, most of the time. Indeed, the whole bayonet thing would be even easier if, whenever someone dove, they'd be utterly vulnerable for a good second. So, please. Fix this terrible exploit, Tripwire!
Most times when the whole dive-to-prone-while-IS thing is used, they're not shooting at bots which are two feet away with their backs turned.
It takes skill to use properly. Fact. If you don't have it, you're a previously fast moving target which just became stationary. Even then, the other person (if they're not an oblivious bot, of course) will take advantage of your sudden stop, no matter how fast you get on target.
Indeed, I've just seen this entire exploit (for that, I guess, is what it is now) being a measure of how good a player is, if they can pull it off or not. Most can't, so it's not a problem. Most players who can do it don't do it often.
Admittedly, yeah, diving in to one of the trenches in Basovka, ironsighting in midair, and then starting to kill everyone down the trench is a little bit.. odd. It's probably a good thing that it's being fixed, really.
However, when it is, this game will become just that much more static and like every other game.
I guess I'm thinking of it sort of like skiing in Tribes.
It's not an issue of that scale, of course, but it's the same sort of thing.
Oh, well.
Edit: Just to clarify, I don't really do the whole dive-to-prone-and-IS thing anymore. I wouldn't be all that effected if Tripwire fixed it. Whenever I have the opportunity to dive-to-prone, I usually do a bayonet rush instead. It works, most of the time. Indeed, the whole bayonet thing would be even easier if, whenever someone dove, they'd be utterly vulnerable for a good second. So, please. Fix this terrible exploit, Tripwire!
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