Silky_Slim said:Well, when im behind the MG42, they duck
Dear God mate, that's a huge sig.
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Silky_Slim said:Well, when im behind the MG42, they duck
Deathsai said:Dear God mate, that's a huge sig.
skypirate said:Here's another question: Is it realistic?
I've never been shot at so it's hard for me to answer that myself, but I would imagine vision blurs and your body vibrates or maybe you lose focus in a large explosion. I can buy that.
But I don't think your vision blurs when bullets are whizzing by you. At least from my experience in paintball, if a shot is REALLY close you actually hear a whizzing sound. But your vision doesn't blur. It may scare you or make you panic but even that isn't necessarily true for all people and in all circumstances. For example, if you're behind an obstacle with paintballs whizzing very close to you but you know the shots can't hit you, you can be totally cool and calm and plan your next move.
Anyway... that's just my opinion. I think it would be realistic to drop the blur effects for bullets. Just have the whizzing sound if it's a close shot.
PsYcH0_Ch!cKeN said:Well I have no desire to see this reduced to one-life Counter-Strike. One of the biggest draw-cards for me is that RO is wave based, not round based. As soon as you turn it into CS, both teams instantly start camping like there's no tomorrow.
Yes, in a real war both teams will just sit still for days, weeks on end. This isn't a real war though and two teams of 16 slowly and painfully picking each other off isn't fun, nor is it particularly warlike.
I hope that we don't see this change. I also don't think it's going to solve your supression problem, because people will still take the chance. While an MG is firing, NO-ONE with the blur enabled will try to take a shot. It's just too hard and you know you'll die.
They only try it when the MG goes silent. You then have a fairly good chance (if you have a rifle anyway) to take him out. One-life or not, if you're pinned down you take the chance, not wait for the inevitable grenade which WILL come if you stay put.
the psychological impact of bullets (NOT paintballs) wizzing past you... not to mention a bullet is traveling at about mach 3-4 .....yes in paintball you barely notice bullets flying close to you... but that is not comparison on any level weather psychological or physical
PsYcH0_Ch!cKeN said:Here's an idea skypirate. Go and play the mod for a while and learn exactly WHY the blur was added to the game, instead of flaming my every word because my view just happens to differ from yours.
Sic-Disaster
anybody know what i could do about my problem though? its a few posts up
specs are 1024 MB RAM, 2,5 ghz motherboard, though the amount i can use for games is 1,8 :\
x850 256 mb ram
PsYcH0_Ch!cKeN said:Here's an idea skypirate. Go and play the mod for a while and learn exactly WHY the blur was added to the game, instead of flaming my every word because my view just happens to differ from yours.
Nimsky said:The problem is, is killing a machine gunner with a long-distance rifle shot really unrealistic? Sure, as a machine gunner you could be supressing one guy, two, three, maybe six guys at once when proper supression is added. But that still leaves ten other enemies that can flank and shoot you from anywhere on the map. You can't suppress an entire enemy team at once. There will always be the possibility of getting flanked and being taken out. Exactly how it's supposed to be though. That would also mean that MGs would be most effective in smaller areas and when it's aimed at choke points. They already work like that right now, if you try to set up in an open space or even aim your MG at an open space, you're dead.
I do think suppression should be more violent. It has to be made so that nobody is ever going to stick their head out when an MG is firing on them. If they do, they deserve a death. What Skypirate doesn't seem to understand is that suppression effects in a game (blurring in RO, view jerking in AA etc) aren't there to force a player to play a certain way, all it does is force them to play more REALISTICALLY. Not only that, but proper suppression also brings more tactics to the game (flanking, covering fire, return fire etc).
On some maps I just give up the MG and switch to rifle instead and get a WHOLE lot more kills. Odessa is one of those maps. When a rifle is more effective than an MG something has to be wrong, right?
I'm not bad with the MG, on the right maps though. Give me an MG-42 on StalingradKessel and the Russians will never be able to leave the warehouses. I can also rack up a lot of kills with a DP-28 in my hands while defending the Petrol Yard in Krasnyi. It totally depends on the map for me.
On some maps the MGs are less effective than on other maps, it's just like that.