Yes, this is an old topic, but if saying it again gets results so be it.
Personally I think 10 seconds is enough to get in, out or change postitions in a vehicle. 30 seems exceedingly slow.
There also needs to be penalties for exiting frmo vehicles moving quickly, similar to jumping from too high. At medium speeds you should take damage, at higher you should be dead.
The animation might be tricky. When exactly would the person be "out" and targetable. Perhaps a 10 second delay with 5 of the seconds spent with the avatar frozen in place outside the vehicle? Trying to add an animation with a physically separated and targettable avatar seems a little too difficult but slowing down the move while also making the player vulnerable for a short time would seem appropriate.
Personally I think 10 seconds is enough to get in, out or change postitions in a vehicle. 30 seems exceedingly slow.
There also needs to be penalties for exiting frmo vehicles moving quickly, similar to jumping from too high. At medium speeds you should take damage, at higher you should be dead.
The animation might be tricky. When exactly would the person be "out" and targetable. Perhaps a 10 second delay with 5 of the seconds spent with the avatar frozen in place outside the vehicle? Trying to add an animation with a physically separated and targettable avatar seems a little too difficult but slowing down the move while also making the player vulnerable for a short time would seem appropriate.
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