Are you pressing the correct key? You have to press the attach bayonet key to adjust the Panzerfaust sights.Oleg Volk said:PF used a black powder launching charge. It and the backblast made for a very prominent shot signature, attracted much fire at once. If backblast and the smoke were modeled into the game, it would help relaism a lot. Penetration seems reasonable.
Not sure why, but changing the fire mode (supposed to change range settings on the PF in game) stopped working for me. Wonder why...
[5.SS]Strother said:I don't think there is enough gore for Panzerfaust related infantry killings. I mean an arm or leg will pop off if you hit it, but when you hit them in the chest there should be a huge flame coming out of their back and when they fall down there should be a perfect circle in the chest like you see in cartoons.
You can't hold up 10 pounds?look at the crude sighting mechanism and the totally unsupported underarm hold! Does anyone really think they'd find it easy to line up the top of the round with the relevant hole, while lining both up with the target tank, not to mention trying to hold a round, end-heavy tube with no handles upright under your arm?
Millions were made because they were cheap and simple to make.As already noted in this thread, the Germans made an awful lot of these things. This is at least partly because you don't expect many of them to actually hit anything!
The Russians actually lost over a 1000 tanks to PanzerfIf the PF was as effective in real life as it is in RO, the US, UK and USSR would all have run out of tanks before Berlin fell.
I'm not sure if there would be a "backblast"
Strother, please do your research before you blurt out your truths based on WWII games.
Once I fired a PzFaust at a T-34 when a friendly jumped in the way. I blasted his arm off, but that was it. No gore cloud, no annihilation, but he did lose his left arm.
Golf33 said:If the PF was as effective in real life as it is in RO, the US, UK and USSR would all have run out of tanks before Berlin fell.
[5.SS]Strother said:I always find it funny how their arm just pops off. One time I snuck up behind a guy and shot him in the back and his arm fell to the ground and his ragdoll made him stand up straight for about 2 seconds and he slowly titled over untill he fell.
Malfunkt said:Nice to see a gaming community that actually does a bit of research.
it would be nice to hear back from the original topic starter in a thread like this. Hopefully they'll think a bit next time before making such sweeping accusation and been proven wrong ("this game is BS... blah blah").
Cute but not the point I was making. Look at the photo above! That has to be about the most awkward and unstable firing position ever. It's a round tube with the weight towards the top so it's going to be trying to rotate in your hands, hardly conducive to keeping it aligned and on target.Sichartshofen said:You can't hold up 10 pounds?
Well, that tooMillions were made because they were cheap and simple to make.
The Russians actually lost over a 1000 tanks to Panzerf
LordKhaine said:I'll add one thing though.. they really need to model in the backwash of flame when these things were fired. Then you'd see people taking care when aiming them instead of casually popping off a shot like it's a normal gun. The firejet coming out the back was dangerous to 10m, and lethal to 3m. And not just a danger to friendlies nearby.. if you were to fire it in a confined space or with a wall behind you.. YOU would be at risk from the flame.
I recall the old old version of Infilitration (a mod for unreal/UT1) had this for the RPG, and it really made you think before you fired it. And doesn't America's Army have it also?
Golf33 said:Cute but not the point I was making. Look at the photo above! That has to be about the most awkward and unstable firing position ever. It's a round tube with the weight towards the top so it's going to be trying to rotate in your hands, hardly conducive to keeping it aligned and on target.