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3D & Animation UVmapping

the rules that apply for the normal textures apply for the UVmaps too.
(size of power of 2; 128x128, 128x256 etc)

The larger the more detail you can put in your UV map, but the bigger the file is.
For a reference, the RO soldier skin is 2048x2048 (keep in mind the details on that skin)
 
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