Like you already mentioned, Unreal Engine 3.0.fOgGy said:Just imagine a RO game running on 64-bit format, DX10, UE3, Shader Model 4.0, Vista OS, Multi-Threaded Dual-Core PC's, AGEIA's PPU cards - the possibilities would be endless
Except for Shader Model 4.0 of course, which hasn't even been finished...
Btw, does Tripwire have access to the 64-bits patch for Unreal Engine 2.5?
And shouldn't it be possible to make a DirectX 10 renderer for Unreal Engine 2.5 without touching the engine itself?
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