It would look the same, the server did all the calculations for you, your VC just has to render it moving.REZ
I'm wondering though, if something like that was implemented, how would it look client side if part of a blown off roof lands on you (for example) and kills you without you having a PPU to display that scene on your client. Or maybe I'm getting off of pure ballistics here...
Most likely both, not every server has enough bandwidth to update and recieve info from 64 people or enough processing power to do all the bullet physics calculations. Neither do all the players have 5 MB of bandwidth and the uber PC's to interpret and display all the info being recieved from the server.Also, maybe a dev could answer this (I think it's been explained before), is the cap on player numbers due to netcode, or CPU power?
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